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When Player Driven Adventures Don't Pan Out
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<blockquote data-quote="pemerton" data-source="post: 9840695" data-attributes="member: 42582"><p>Here are some examples - actual play reports - of player-driven RPGing:</p><p></p><p style="margin-left: 20px">* Burning Wheel, where I'm the player; you can see how the GM follows player-generated cues <<a href="https://www.enworld.org/threads/burning-wheel-actual-play.673872/" target="_blank">Burning Wheel actual play</a>></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Burning Wheel, where me and my friend are both players and GMs (roughly, each frames the scenes and establishes the consequences for the other's character); again, you can see how the players' characters and actions generate cues that the GMs build off, in the sort of iterative way that [USER=7026405]@zarionofarabel[/USER] describes <<a href="https://www.enworld.org/threads/played-burning-wheel-today.701843/" target="_blank">Played Burning Wheel today</a>></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Wuthering Heights, where I was GM; play unfolded from the players making their rolls on the "problems" table as part of PC gen, and then just snowballed from there <<a href="https://www.enworld.org/threads/played-some-wuthering-heights-today.672161/" target="_blank">Played some Wuthering Heights today</a>></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Here (and in some other posts in this thread) is LotR/MERP play, using a fantasy hack of Marvel Heroic RP as the system - a mix of GM ideas about setting and antagonists interplaying with player decisions about character goals and choices <<a href="https://www.enworld.org/threads/middle-earth-lotr-rpging-using-cortex-heroic.670013/post-7947768" target="_blank">Middle Earth/LotR RPGing using Cortex+ Heroic</a>></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* My most recent RPG session, Mythic Bastionland, which is fairly high prep but that prep has mostly been done by the game author via his rulebook <<a href="https://www.enworld.org/threads/mythic-bastionland-actual-play.717250/" target="_blank">Mythic Bastionland actual play</a>></p><p></p><p>I have other examples I can point to also. But these hopefully give you some ideas of how I and my group do things, across a bit of a variety of systems.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9840695, member: 42582"] Here are some examples - actual play reports - of player-driven RPGing: [indent]* Burning Wheel, where I'm the player; you can see how the GM follows player-generated cues <[URL="https://www.enworld.org/threads/burning-wheel-actual-play.673872/"]Burning Wheel actual play[/URL]> * Burning Wheel, where me and my friend are both players and GMs (roughly, each frames the scenes and establishes the consequences for the other's character); again, you can see how the players' characters and actions generate cues that the GMs build off, in the sort of iterative way that [USER=7026405]@zarionofarabel[/USER] describes <[URL="https://www.enworld.org/threads/played-burning-wheel-today.701843/"]Played Burning Wheel today[/URL]> * Wuthering Heights, where I was GM; play unfolded from the players making their rolls on the "problems" table as part of PC gen, and then just snowballed from there <[URL="https://www.enworld.org/threads/played-some-wuthering-heights-today.672161/"]Played some Wuthering Heights today[/URL]> * Here (and in some other posts in this thread) is LotR/MERP play, using a fantasy hack of Marvel Heroic RP as the system - a mix of GM ideas about setting and antagonists interplaying with player decisions about character goals and choices <[URL="https://www.enworld.org/threads/middle-earth-lotr-rpging-using-cortex-heroic.670013/post-7947768"]Middle Earth/LotR RPGing using Cortex+ Heroic[/URL]> * My most recent RPG session, Mythic Bastionland, which is fairly high prep but that prep has mostly been done by the game author via his rulebook <[URL="https://www.enworld.org/threads/mythic-bastionland-actual-play.717250/"]Mythic Bastionland actual play[/URL]>[/indent] I have other examples I can point to also. But these hopefully give you some ideas of how I and my group do things, across a bit of a variety of systems. [/QUOTE]
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