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When Player Driven Adventures Don't Pan Out
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<blockquote data-quote="Neonchameleon" data-source="post: 9846297" data-attributes="member: 87792"><p>Some ways have been discussed but the other part of this is how to become a decent or good DM; the rules and DM procedures model what a good DM actually does rather than some abstracts like Chapter 2: Building a Multiverse.</p><p></p><p>A decent ten year D&D DM is likely to e.g. keep only one eye on the monster statblocks because they know what they do and don't have to look up the spells because they know them. And they are likely to keep a keen eye on the on the fly world building and PC interactions.</p><p></p><p>On the other hand a talented three week DM is likely to be clinging tightly to the rulebooks, spending a lot of time preparing every spell and option and NPC or clinging even more tightly to the adventure path. They aren't a decent DM yet and are doing what the book tells them. They get to decent in part when they learn to ignore what the books say</p><p></p><p>By contrast a talented three week PbtA MC barely has statblocks to worry about, isn't looking up spells, and is focusing on on the fly world building and PC interactions because that is what the rulebook tells them to do. They look a lot more like the decent ten year DM than the three week DM does</p><p></p><p>Even where it is "doing what a decent or good DM does" it cuts years off the self taught learning process to get there. And that on its own is a good thing.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9846297, member: 87792"] Some ways have been discussed but the other part of this is how to become a decent or good DM; the rules and DM procedures model what a good DM actually does rather than some abstracts like Chapter 2: Building a Multiverse. A decent ten year D&D DM is likely to e.g. keep only one eye on the monster statblocks because they know what they do and don't have to look up the spells because they know them. And they are likely to keep a keen eye on the on the fly world building and PC interactions. On the other hand a talented three week DM is likely to be clinging tightly to the rulebooks, spending a lot of time preparing every spell and option and NPC or clinging even more tightly to the adventure path. They aren't a decent DM yet and are doing what the book tells them. They get to decent in part when they learn to ignore what the books say By contrast a talented three week PbtA MC barely has statblocks to worry about, isn't looking up spells, and is focusing on on the fly world building and PC interactions because that is what the rulebook tells them to do. They look a lot more like the decent ten year DM than the three week DM does Even where it is "doing what a decent or good DM does" it cuts years off the self taught learning process to get there. And that on its own is a good thing. [/QUOTE]
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