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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
When Player Driven Adventures Don't Pan Out
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<blockquote data-quote="hawkeyefan" data-source="post: 9878598" data-attributes="member: 6785785"><p>Well, I think that actualizing a premise is a bit different than a GM providing an outline or trails.</p><p></p><p>The premise could easily be the players’. The GM may then take that premise and help actualize it in some way.</p><p></p><p>In the first Blades in the Dark game I ran, I suggested the first Score to my players. They were Hawkers and they received a large stash of a really potent and high-quality drug. The Score was for them to transport it from a warehouse in Gaddoc Station to their turf in Nightmarket.</p><p></p><p>Now you might say that I provided an outline for play by doing this… but, it was based on what the players established during their character and crew creation. In developing their crew, they chose the special ability “The Good Stuff”, which means they are known for the quality of their goods. We determined that this was a highly psychoactive electroplasmic drug called Third Eye. In choosing friends, enemies, and upgrades for the crew, we determined that their lair in the guest house of a derelict mansion in Six Towers had a lab, furnished with equipment stolen from the Sparkwrights. The plan was for the crew’s Leech to take a sample of the Third Eye and learn how to make more.</p><p></p><p>We also determined during crew creation that the crew’s territory was a small parlor in Nightmarket. It was given to them by the Crows and was taken from the Red Sashes, who’d failed to do much with the area and who were causing trouble with rival gang the Lampblacks… so the Crows punished them and took the parlor away. So needless to say, the Red Sashes were annoyed by that.</p><p></p><p>So… the opening Score really amounted to me taking what the players came up with and presenting a likely first step. It wasn’t really me presenting potential trails or an outline of progression. It was me taking what they made, and picking a logical first step. It’s not something I ever would have presented as an opening Score if the players hadn’t made the choices they did, and if we didn’t come up with the fiction to match those choices.</p><p></p><p>This is the first example I thought of… I can offer others if needed!</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9878598, member: 6785785"] Well, I think that actualizing a premise is a bit different than a GM providing an outline or trails. The premise could easily be the players’. The GM may then take that premise and help actualize it in some way. In the first Blades in the Dark game I ran, I suggested the first Score to my players. They were Hawkers and they received a large stash of a really potent and high-quality drug. The Score was for them to transport it from a warehouse in Gaddoc Station to their turf in Nightmarket. Now you might say that I provided an outline for play by doing this… but, it was based on what the players established during their character and crew creation. In developing their crew, they chose the special ability “The Good Stuff”, which means they are known for the quality of their goods. We determined that this was a highly psychoactive electroplasmic drug called Third Eye. In choosing friends, enemies, and upgrades for the crew, we determined that their lair in the guest house of a derelict mansion in Six Towers had a lab, furnished with equipment stolen from the Sparkwrights. The plan was for the crew’s Leech to take a sample of the Third Eye and learn how to make more. We also determined during crew creation that the crew’s territory was a small parlor in Nightmarket. It was given to them by the Crows and was taken from the Red Sashes, who’d failed to do much with the area and who were causing trouble with rival gang the Lampblacks… so the Crows punished them and took the parlor away. So needless to say, the Red Sashes were annoyed by that. So… the opening Score really amounted to me taking what the players came up with and presenting a likely first step. It wasn’t really me presenting potential trails or an outline of progression. It was me taking what they made, and picking a logical first step. It’s not something I ever would have presented as an opening Score if the players hadn’t made the choices they did, and if we didn’t come up with the fiction to match those choices. This is the first example I thought of… I can offer others if needed! [/QUOTE]
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