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General Tabletop Discussion
*Dungeons & Dragons
When Players Are Indecisive
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<blockquote data-quote="Li Shenron" data-source="post: 9080547" data-attributes="member: 1465"><p>It's very difficult to know, not only different players have different preferences, but also the same player might have a difference preference depending on the mood of the day... a really good DM would have the skills of sensing the feeling around the table, and make something unplanned happened if the players seem stuck or clueless or bored, but not otherwise. The game is perfectly enjoyable also when you don't have to worry about an imminent threat, and can focus on exploring, roleplaying, gathering knowledge... what if the players are enjoying one quieter session to do thing they normally don't have time to under pressure, and the DM interrupts that with some stupid random encounter that nobody likes?</p><p></p><p>But then again, that DM's skill is not something you can learn just by wanting to. It has more to do with psychology and empathy than with actual gaming skills. I can definitely remember many times when we all felt stuck as at the table, and thinking by myself "please DM do something before we die in agony", but at the same time I don't like a DM who keeps having more stuff happen without understanding when the players want to think more.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9080547, member: 1465"] It's very difficult to know, not only different players have different preferences, but also the same player might have a difference preference depending on the mood of the day... a really good DM would have the skills of sensing the feeling around the table, and make something unplanned happened if the players seem stuck or clueless or bored, but not otherwise. The game is perfectly enjoyable also when you don't have to worry about an imminent threat, and can focus on exploring, roleplaying, gathering knowledge... what if the players are enjoying one quieter session to do thing they normally don't have time to under pressure, and the DM interrupts that with some stupid random encounter that nobody likes? But then again, that DM's skill is not something you can learn just by wanting to. It has more to do with psychology and empathy than with actual gaming skills. I can definitely remember many times when we all felt stuck as at the table, and thinking by myself "please DM do something before we die in agony", but at the same time I don't like a DM who keeps having more stuff happen without understanding when the players want to think more. [/QUOTE]
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