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*Dungeons & Dragons
When Players Are Indecisive
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<blockquote data-quote="bloodtide" data-source="post: 9080967" data-attributes="member: 6684958"><p>You want to do something.</p><p></p><p>It can be nice to have a "slow" session once in a while. Maybe. But you want to be very careful.</p><p></p><p>A LOT of players simply won't "do" anything: they only want to react to what the GM does. So they will happily sit there all session waiting to react. </p><p></p><p>A LOT of players are followers, so if the other players are "doing it" and "seem to be having fun" then they will follow and do that too.</p><p></p><p>A LOT of players will just sit there and "pretend" to have fun, even if they are not. </p><p></p><p>The end result is that a player might feel it was just wasted time. Sure listening to gnome jokes for an hour was funny....but it's not what they came over to do. </p><p></p><p>Again, a LOT of players don't have all that much free time. So it's a big deal for them to make time to Game. And they often want a minimum of something to make the game time "worth it" This is a bit different for each player....but you can safely say most want combat, action, adventure or to move the story plot along. </p><p></p><p>So, as a GM, it's often best to toss in some "combat, action, adventure or to move the story plot along" to every session. </p><p></p><p>That way, the players can't say the "whole session" was a waste.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9080967, member: 6684958"] You want to do something. It can be nice to have a "slow" session once in a while. Maybe. But you want to be very careful. A LOT of players simply won't "do" anything: they only want to react to what the GM does. So they will happily sit there all session waiting to react. A LOT of players are followers, so if the other players are "doing it" and "seem to be having fun" then they will follow and do that too. A LOT of players will just sit there and "pretend" to have fun, even if they are not. The end result is that a player might feel it was just wasted time. Sure listening to gnome jokes for an hour was funny....but it's not what they came over to do. Again, a LOT of players don't have all that much free time. So it's a big deal for them to make time to Game. And they often want a minimum of something to make the game time "worth it" This is a bit different for each player....but you can safely say most want combat, action, adventure or to move the story plot along. So, as a GM, it's often best to toss in some "combat, action, adventure or to move the story plot along" to every session. That way, the players can't say the "whole session" was a waste. [/QUOTE]
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