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*Dungeons & Dragons
When Players Are Indecisive
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<blockquote data-quote="haakon1" data-source="post: 9081125" data-attributes="member: 25619"><p>All good advice. 3 more thoughts:</p><p>1). Mysteries are notoriously difficult in RPG’s. One way I’ve seen (in Dungeon) is multiple clues, and if they missing it all, the criminal escalating by attacking people they know. Doesn’t quite work for a drug dealer versus a serial killer, but perhaps they could have their innkeeper’s kid go catatonic and the innkeeper ask them for a magical cure - they are big deal magic wielders from the NPC’s POV, right?, even at 1st level.</p><p></p><p>Some wise person - like the cleric or rogue or mage’s mentor or a magic shop owner - could tell them rumor says there is a cure - and guess maybe the fantasy Narcan is in the dealer’s shop’s back room or at the dealer’s mansion. Surely they wouldn’t risk having this stuff without the antidote, right?</p><p></p><p>2) Give them an NPC with ideas on how to investigate. I’m guessing neither DM nor players have done real-life investigating, but you could have a NPC point out flashier ideas from detective action shows, like a stakeout or sneaking into the big party in disguise or as caterers. Have the NPC be an ex-cop drummed off the force who comes up with an idea - realistic or cinematic - for them to execute.</p><p></p><p>3) “Yes, and …” Do some improv to go with their ideas.</p></blockquote><p></p>
[QUOTE="haakon1, post: 9081125, member: 25619"] All good advice. 3 more thoughts: 1). Mysteries are notoriously difficult in RPG’s. One way I’ve seen (in Dungeon) is multiple clues, and if they missing it all, the criminal escalating by attacking people they know. Doesn’t quite work for a drug dealer versus a serial killer, but perhaps they could have their innkeeper’s kid go catatonic and the innkeeper ask them for a magical cure - they are big deal magic wielders from the NPC’s POV, right?, even at 1st level. Some wise person - like the cleric or rogue or mage’s mentor or a magic shop owner - could tell them rumor says there is a cure - and guess maybe the fantasy Narcan is in the dealer’s shop’s back room or at the dealer’s mansion. Surely they wouldn’t risk having this stuff without the antidote, right? 2) Give them an NPC with ideas on how to investigate. I’m guessing neither DM nor players have done real-life investigating, but you could have a NPC point out flashier ideas from detective action shows, like a stakeout or sneaking into the big party in disguise or as caterers. Have the NPC be an ex-cop drummed off the force who comes up with an idea - realistic or cinematic - for them to execute. 3) “Yes, and …” Do some improv to go with their ideas. [/QUOTE]
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