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General Tabletop Discussion
*Dungeons & Dragons
When Players Are Indecisive
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<blockquote data-quote="Blue" data-source="post: 9081549" data-attributes="member: 20564"><p>While proactive players are great there's been so many decades where "follow the hook the DM puts in front of you" as one of the common methods of play for D&D, players may be either (a) loathe to wander off to do something else, (b) inexperienced in thinking that way or (c) not having things to be proactive about having come to their attention when interacting with the world.</p><p></p><p>While this is posted in a D&D forum, to steal ideas from other RPGs, baking in the idea that "things will get worse if the players are inactive" is a great reason for players to <em>be</em> proactive. The gnolls are sending hunting parties for scalps to the plains, caravans are disappearing in the south, the Black Hound is burning up the crops of farmers and there may be shortages or even famine over the winter, and disquieting rumors about tentacled creatures in the sewers all give players reason to do things, because bad things will happen if they are idle.</p></blockquote><p></p>
[QUOTE="Blue, post: 9081549, member: 20564"] While proactive players are great there's been so many decades where "follow the hook the DM puts in front of you" as one of the common methods of play for D&D, players may be either (a) loathe to wander off to do something else, (b) inexperienced in thinking that way or (c) not having things to be proactive about having come to their attention when interacting with the world. While this is posted in a D&D forum, to steal ideas from other RPGs, baking in the idea that "things will get worse if the players are inactive" is a great reason for players to [I]be[/I] proactive. The gnolls are sending hunting parties for scalps to the plains, caravans are disappearing in the south, the Black Hound is burning up the crops of farmers and there may be shortages or even famine over the winter, and disquieting rumors about tentacled creatures in the sewers all give players reason to do things, because bad things will happen if they are idle. [/QUOTE]
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When Players Are Indecisive
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