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General Tabletop Discussion
*Pathfinder & Starfinder
When players ask "leading questions" rather than just saying what they want to do.
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<blockquote data-quote="AtomicPope" data-source="post: 8436705" data-attributes="member: 64790"><p>I usually don't have these problems anymore. Typically this is a problem I have with new players, ones who are under the impression that I'm trying to pull a fast one on them. There's a code of conduct I've adopted as a DM:</p><ul> <li data-xf-list-type="ul">Be kind to players - it should go without saying but DMs need to remind themselves that they are in a position of authority, and it's best to not merely be respectful but also kind.</li> <li data-xf-list-type="ul">Be informative - give details, be consistent, and don't hide things from the players to create a "gotcha" moment. If there's a lot of details, list them. When I know there's important details in my game I make sure I'm using the same descriptive language throughout.</li> <li data-xf-list-type="ul">Don't be afraid to clarify - most of this game exists in our minds. If there's a player asking for more details it's never a bad idea to ask the group, "does everyone understand what's happening?"</li> </ul><p></p><p>The times I do have these problems I know exactly who will cause them because it's in their nature to ask for number values rather than treat it as a narrative. When it does happen it can still catch me off guard. Some people are just like that. They want to figure out what they can do, part of it is they're paralyzed by the thought of making a mistake and having "no take backs." Kindness goes a long way here too.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 8436705, member: 64790"] I usually don't have these problems anymore. Typically this is a problem I have with new players, ones who are under the impression that I'm trying to pull a fast one on them. There's a code of conduct I've adopted as a DM: [LIST] [*]Be kind to players - it should go without saying but DMs need to remind themselves that they are in a position of authority, and it's best to not merely be respectful but also kind. [*]Be informative - give details, be consistent, and don't hide things from the players to create a "gotcha" moment. If there's a lot of details, list them. When I know there's important details in my game I make sure I'm using the same descriptive language throughout. [*]Don't be afraid to clarify - most of this game exists in our minds. If there's a player asking for more details it's never a bad idea to ask the group, "does everyone understand what's happening?" [/LIST] The times I do have these problems I know exactly who will cause them because it's in their nature to ask for number values rather than treat it as a narrative. When it does happen it can still catch me off guard. Some people are just like that. They want to figure out what they can do, part of it is they're paralyzed by the thought of making a mistake and having "no take backs." Kindness goes a long way here too. [/QUOTE]
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When players ask "leading questions" rather than just saying what they want to do.
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