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<blockquote data-quote="Insight" data-source="post: 2056071" data-attributes="member: 11437"><p>Here are some things I would do immediately based on experience:</p><p></p><p>1. Add another player. Nothing says 'see ya' like being replaced. You can choose whether to tell him or not. Personally, I would tell him, "We're adding another player since you seem to be too busy to play."</p><p></p><p>2. His PC is gone. Not dead, but reasonably away from wherever the rest of the PCs have gone in the campaign. That way, if he wants to come back, he can, but the rest of the PCs don't need to worry about making arrangements for his PC. Out of sight, out of mind, as they say.</p><p></p><p>3. If he does want to come back and can commit to playing on a regular basis, fine. But I would caution him about the bad blood amongst the group (not necessarily naming names per se, be generic). He needs to be contrite and diplomatic, and actually show up when he says he will. Otherwise, you don't need him.</p></blockquote><p></p>
[QUOTE="Insight, post: 2056071, member: 11437"] Here are some things I would do immediately based on experience: 1. Add another player. Nothing says 'see ya' like being replaced. You can choose whether to tell him or not. Personally, I would tell him, "We're adding another player since you seem to be too busy to play." 2. His PC is gone. Not dead, but reasonably away from wherever the rest of the PCs have gone in the campaign. That way, if he wants to come back, he can, but the rest of the PCs don't need to worry about making arrangements for his PC. Out of sight, out of mind, as they say. 3. If he does want to come back and can commit to playing on a regular basis, fine. But I would caution him about the bad blood amongst the group (not necessarily naming names per se, be generic). He needs to be contrite and diplomatic, and actually show up when he says he will. Otherwise, you don't need him. [/QUOTE]
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