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When players design the setting...
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<blockquote data-quote="BookTenTiger" data-source="post: 9241457" data-attributes="member: 6685541"><p>Here are some thoughts I'm having about the campaign setting:</p><p></p><p>This used to be a land of gods. The gods, in the forms of giant animals or people, kept the land protected from the corrupting influence of other planes, such as Hell and the Far Realm. In return, the people worshiped them, and that worship was the source of their power.</p><p></p><p>One of the gods, a mouse worshiped by beggars and thieves, became jealous of the other gods. Rather than fight off a force from the Far Realm, he made a deal to allow it entry. In return, he gained the ability to consume the other gods and gain their power.</p><p></p><p>The Mouse God worked from the shadows. He used his new psionic abilities to take over the mind of a human, who started a cult worshiping the Sun. His influence (aided by agents from the Far Realms) spread, and soon the Sun King became a popular religion. The Sun King taught that the other gods were just demons, and should be slain or exiled. Of course, any gods captured were eaten by the Mouse God.</p><p></p><p>Over time, the gods were killed, exiled, or went into hiding. The Sun King conquered the realm, and started to collect and hide any evidence of the gods. Magic changed from an everyday skill to something available only to those trained in official academies. Divine magic became rare as well, since there were no longer true gods to worship.</p><p></p><p>However, the Mouse God's source of sustenance became rare. His forces couldn't find any more gods to consume. He retreated into a cave beneath the throne, and his thrall, the Sun King, went into a sort of living death, awakening only when needed.</p><p></p><p>It has been a generation now since the Sun King was seen outside of the royal city. His institutions (the Academies, Banks, Temples, and Military) control the realm, and keep it safe from invaders and rebellion. Each institution is corrupted by aberrations.</p><p></p><p>Meanwhile, influence from Hell and other realms is still corrupting nature. Without the gods to rebalance the world, it's up to heroes to protect mortals from these threats.</p><p></p><p>Anyone who still worships the old gods, or seeks knowledge of them, is taken prisoner and sent on patrols to find the remains of old gods. These divine corpses are sent back to the royal palace, where the Mouse God consumes them.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9241457, member: 6685541"] Here are some thoughts I'm having about the campaign setting: This used to be a land of gods. The gods, in the forms of giant animals or people, kept the land protected from the corrupting influence of other planes, such as Hell and the Far Realm. In return, the people worshiped them, and that worship was the source of their power. One of the gods, a mouse worshiped by beggars and thieves, became jealous of the other gods. Rather than fight off a force from the Far Realm, he made a deal to allow it entry. In return, he gained the ability to consume the other gods and gain their power. The Mouse God worked from the shadows. He used his new psionic abilities to take over the mind of a human, who started a cult worshiping the Sun. His influence (aided by agents from the Far Realms) spread, and soon the Sun King became a popular religion. The Sun King taught that the other gods were just demons, and should be slain or exiled. Of course, any gods captured were eaten by the Mouse God. Over time, the gods were killed, exiled, or went into hiding. The Sun King conquered the realm, and started to collect and hide any evidence of the gods. Magic changed from an everyday skill to something available only to those trained in official academies. Divine magic became rare as well, since there were no longer true gods to worship. However, the Mouse God's source of sustenance became rare. His forces couldn't find any more gods to consume. He retreated into a cave beneath the throne, and his thrall, the Sun King, went into a sort of living death, awakening only when needed. It has been a generation now since the Sun King was seen outside of the royal city. His institutions (the Academies, Banks, Temples, and Military) control the realm, and keep it safe from invaders and rebellion. Each institution is corrupted by aberrations. Meanwhile, influence from Hell and other realms is still corrupting nature. Without the gods to rebalance the world, it's up to heroes to protect mortals from these threats. Anyone who still worships the old gods, or seeks knowledge of them, is taken prisoner and sent on patrols to find the remains of old gods. These divine corpses are sent back to the royal palace, where the Mouse God consumes them. [/QUOTE]
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