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<blockquote data-quote="BookTenTiger" data-source="post: 9241652" data-attributes="member: 6685541"><p>Here's my first draft for a campaign map:</p><p></p><p>[ATTACH=full]343372[/ATTACH]</p><p></p><p><strong>Altar Hall:</strong> Seat of the Solarian Church.</p><p></p><p><strong>Bannerman’s Forest:</strong> A thick forest dotted by verdant clearings, babbling streams, and lush farmland. It is divided into many domains ruled by jealous knights, who fight constant squabbles against their neighbors.</p><p></p><p><strong>Barrow</strong>: The only city not ruled by a viscount of the Sun King, Barrow is a crowded trading city.</p><p></p><p><strong>Bear Island:</strong> An unpopulated island inhabited by bears and devils.</p><p></p><p><strong>Cloudwater Bay:</strong> A treacherous bay full of islands and shipwrecks, named for the white glacial waters that feed into it.</p><p></p><p><strong>Desert of Faith: </strong>A stretch of sand and badlands said to be the birthplace of the Sun King.</p><p></p><p><strong>Doros:</strong> A fortified city that controls the mines of the Whisperveils, and acts as the bank of the Sun King’s empire.</p><p></p><p><strong>Eel Head: </strong>A long stretch of tide pools, marshes, and haunted hills.</p><p></p><p><strong>Far Marches:</strong> The outer reach of the Elios Empire, a cold land of dark forests, gray mountains, and glacial rivers.</p><p></p><p><strong>Gray Tombs:</strong> The forbidding wall of mountains and glaciers that marks the northern border of the Elios Empire.</p><p></p><p><strong>Redwater Sea: </strong>An inland sea crowded with ships, named for the red algae that stains the waters.</p><p></p><p><strong>Solari:</strong> Royal city of the Elios Empire, and seat of the Sun King’s Throne. Its gates open only for those in the upper echelons of the Elios Empire.</p><p></p><p><strong>Valor City:</strong> Seat of the Valor Knights, an order sworn to keep the Sun King’s peace throughout the land.</p><p></p><p><strong>Whisperveils</strong>: A range of mountains cloaked in mist.</p><p></p><p><strong>World Ocean: </strong>The endless western sea.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9241652, member: 6685541"] Here's my first draft for a campaign map: [ATTACH type="full"]343372[/ATTACH] [B]Altar Hall:[/B] Seat of the Solarian Church. [B]Bannerman’s Forest:[/B] A thick forest dotted by verdant clearings, babbling streams, and lush farmland. It is divided into many domains ruled by jealous knights, who fight constant squabbles against their neighbors. [B]Barrow[/B]: The only city not ruled by a viscount of the Sun King, Barrow is a crowded trading city. [B]Bear Island:[/B] An unpopulated island inhabited by bears and devils. [B]Cloudwater Bay:[/B] A treacherous bay full of islands and shipwrecks, named for the white glacial waters that feed into it. [B]Desert of Faith: [/B]A stretch of sand and badlands said to be the birthplace of the Sun King. [B]Doros:[/B] A fortified city that controls the mines of the Whisperveils, and acts as the bank of the Sun King’s empire. [B]Eel Head: [/B]A long stretch of tide pools, marshes, and haunted hills. [B]Far Marches:[/B] The outer reach of the Elios Empire, a cold land of dark forests, gray mountains, and glacial rivers. [B]Gray Tombs:[/B] The forbidding wall of mountains and glaciers that marks the northern border of the Elios Empire. [B]Redwater Sea: [/B]An inland sea crowded with ships, named for the red algae that stains the waters. [B]Solari:[/B] Royal city of the Elios Empire, and seat of the Sun King’s Throne. Its gates open only for those in the upper echelons of the Elios Empire. [B]Valor City:[/B] Seat of the Valor Knights, an order sworn to keep the Sun King’s peace throughout the land. [B]Whisperveils[/B]: A range of mountains cloaked in mist. [B]World Ocean: [/B]The endless western sea. [/QUOTE]
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