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When Players don't respect the DM's rules - Help!
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<blockquote data-quote="Kunimatyu" data-source="post: 2887379" data-attributes="member: 22057"><p>After reading that, my gut impression is that you're being somewhat....uptight about all this. In fact, while there are some legit issues here, it sounds like there's a power issue here as well, and perhaps an unecessary one at that.</p><p></p><p>Now, a few thoughts:</p><p></p><p>Allowing all WotC sources -can- make for an overpowered game. You know this already. It's even more of a problem if the DM -- like you -- doesn't know the non-core material well enough to screen the broken from the just different. Additionally, an all-core game can be just as bad. Really. There are plenty of Living Greyhawk parties, using only core equipment, spells, and classes, that could wipe the floor with a more diverse party.</p><p></p><p>The key here is intent. If the "problem player" is attempting to put together really broken combinations and outshine the rest of the team, you've got a problem. If they're just someone who's tired of core material and wants to play something different, even if it's no better or in fact worse than core, it's not really an issue.</p><p></p><p>You probably know by now which of the two it is. If he's just being a munchkin, there's no need to do anything but lay down the law for your game.(do it politely, though!) If he just wants a few different options, tell me that you're not that familiar with non-core stuff, and let him use a few non-core things(a new non-spellcasting class, a few feats you've looked at, or a straightforward prestige class) that you look over beforehand, that's not entirely unreasonable.</p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 2887379, member: 22057"] After reading that, my gut impression is that you're being somewhat....uptight about all this. In fact, while there are some legit issues here, it sounds like there's a power issue here as well, and perhaps an unecessary one at that. Now, a few thoughts: Allowing all WotC sources -can- make for an overpowered game. You know this already. It's even more of a problem if the DM -- like you -- doesn't know the non-core material well enough to screen the broken from the just different. Additionally, an all-core game can be just as bad. Really. There are plenty of Living Greyhawk parties, using only core equipment, spells, and classes, that could wipe the floor with a more diverse party. The key here is intent. If the "problem player" is attempting to put together really broken combinations and outshine the rest of the team, you've got a problem. If they're just someone who's tired of core material and wants to play something different, even if it's no better or in fact worse than core, it's not really an issue. You probably know by now which of the two it is. If he's just being a munchkin, there's no need to do anything but lay down the law for your game.(do it politely, though!) If he just wants a few different options, tell me that you're not that familiar with non-core stuff, and let him use a few non-core things(a new non-spellcasting class, a few feats you've looked at, or a straightforward prestige class) that you look over beforehand, that's not entirely unreasonable. [/QUOTE]
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