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When Players don't respect the DM's rules - Help!
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<blockquote data-quote="arwink" data-source="post: 2887512" data-attributes="member: 2292"><p>I can understand the players perspective, because it always takes me a few games to switch gears when I go from GMing to playing. I'm used to thinking as a GM, assume that the other guy thinks about running the game the same way I do, and generally being a pain-in-the-butt backseat driver. I'm much better at toning the behaviour down now that I play more often, but the first time I made the switch to playing after being the only DM in the group of five years straight I behaved so badly that the player in question never wanted to DM again.</p><p></p><p>I'd probably suggest sitting down with the player and having a frank discussion about why you'd like to keep things down to the core. Point out that you don't have their experience, that you're trying to find your feat, and you'd appreciate their co-operation in keeping things "core only" for a while. </p><p></p><p>The key idea here is that you should be working with your player to find something your both happy with - don't be afraid to say "I'm not comfortable with using that material yet, but tell me what you like about the concept and we'll find a reasonable compramise." RPG's work at their best when Players and GM's are working together to have fun, they're at their worst when the game is a struggle for power between the two sides.</p></blockquote><p></p>
[QUOTE="arwink, post: 2887512, member: 2292"] I can understand the players perspective, because it always takes me a few games to switch gears when I go from GMing to playing. I'm used to thinking as a GM, assume that the other guy thinks about running the game the same way I do, and generally being a pain-in-the-butt backseat driver. I'm much better at toning the behaviour down now that I play more often, but the first time I made the switch to playing after being the only DM in the group of five years straight I behaved so badly that the player in question never wanted to DM again. I'd probably suggest sitting down with the player and having a frank discussion about why you'd like to keep things down to the core. Point out that you don't have their experience, that you're trying to find your feat, and you'd appreciate their co-operation in keeping things "core only" for a while. The key idea here is that you should be working with your player to find something your both happy with - don't be afraid to say "I'm not comfortable with using that material yet, but tell me what you like about the concept and we'll find a reasonable compramise." RPG's work at their best when Players and GM's are working together to have fun, they're at their worst when the game is a struggle for power between the two sides. [/QUOTE]
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