Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
When Players don't respect the DM's rules - Help!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 2888140" data-attributes="member: 22424"><p>As DM, you are entirely within your rights to constrain character creation however you want. If you want to insist everyone plays a 1st level Commoner built with 20-point buy, you can. The players have the option to try to talk you out of it or, if you are unwilling to budge, to play something else. (I don't recommend the Commoner campaign just described - I expect you'd find it hard to find players.) You can't be expected to run a campaign you're not comfortable with, and neither should players be expected to play in a campaign they're not comfortable with.</p><p></p><p>Saying "Core-only" is an entirely reasonable thing to do. And what another DM would do in the situation is really irrelevant - you're running the game, and you'll do it your way. Again, the players can try to talk you out of it, or play something else.</p><p></p><p>Once the rules for character generation are fixed, any player who is still playing should follow them. No excuses and no exceptions. To do otherwise is just plain rude. The kind of nonsense described by the OP is totally unacceptable.</p><p></p><p>Now, how to handle the situation going forward...</p><p></p><p>Having approved the character, even for the one session, I think you're stuck with it now. You can try to argue the point, but I suspect it'll just kill your campaign. Better to accept it and move on. I strongly disagree with any suggestion to kill the character. Either accept it and move on, or force the issue. Going out of your way to kill the character is a cowardly way to deal with it.</p><p></p><p>Should the character meet with death during the normal events of the campaign (or any other character meet with the same), enforce your initial rule regarding "PHB-only". If called on it, state that the one character was an exception you reluctantly accepted to keep the game together.</p><p></p><p>Note: IME it is better for the DM to provide a list of available options (or, alternatively, a list of banned options) up-front, rather than doing the whole "check with me" thing. Having a fixed list means that you know the entirety of your 'option space' ahead of time, and can plan accordingly. It also protects you from charges of favouritism, so that when Bob asks if he can play a Psychic Warrior and you say no, he can't turn around and complain, "But you let Bill play a Goliath Swashbuckler". I also find that a fixed list of options makes it easier to build the flavour of the campaign to suit myself, since I choose those options appropriately, where the players probably don't know what I'm aiming for with the campaign.</p><p></p><p>About the Host: the host of a game has a couple of priviledges that don't apply to any other member of the group. He can choose who is on the guest list for the campaign. What this means is that if he wants a player gone, then that player is gone. Likewise, if he wants his buddy/girlfriend/boss there on game night, you're stuck with it (you do not, however, have to let them play). And, if he wants to remove the game from his home, he can do so. (The host also cannot be removed from the game group for obvious reasons. In theory, you could not let him play, but doing so would as a practical matter require finding a new host.) Being the host, he is free to exercise these rights at any time, and does not have to justify himself to you. If he wants Bob gone, then Bob's gone, and although you can ask why, the host does not have to tell you. You can try to talk him round, but if you fail you either play on without Bob, or find a new host.</p><p></p><p>The host does not, however, have any right to control the internal handling of the campaign. He can't tell you to use specific supplements, to move the campaign to Ravenloft, or declare that his character has just found a Holy Avenger. Those things are the DM's to control.</p></blockquote><p></p>
[QUOTE="delericho, post: 2888140, member: 22424"] As DM, you are entirely within your rights to constrain character creation however you want. If you want to insist everyone plays a 1st level Commoner built with 20-point buy, you can. The players have the option to try to talk you out of it or, if you are unwilling to budge, to play something else. (I don't recommend the Commoner campaign just described - I expect you'd find it hard to find players.) You can't be expected to run a campaign you're not comfortable with, and neither should players be expected to play in a campaign they're not comfortable with. Saying "Core-only" is an entirely reasonable thing to do. And what another DM would do in the situation is really irrelevant - you're running the game, and you'll do it your way. Again, the players can try to talk you out of it, or play something else. Once the rules for character generation are fixed, any player who is still playing should follow them. No excuses and no exceptions. To do otherwise is just plain rude. The kind of nonsense described by the OP is totally unacceptable. Now, how to handle the situation going forward... Having approved the character, even for the one session, I think you're stuck with it now. You can try to argue the point, but I suspect it'll just kill your campaign. Better to accept it and move on. I strongly disagree with any suggestion to kill the character. Either accept it and move on, or force the issue. Going out of your way to kill the character is a cowardly way to deal with it. Should the character meet with death during the normal events of the campaign (or any other character meet with the same), enforce your initial rule regarding "PHB-only". If called on it, state that the one character was an exception you reluctantly accepted to keep the game together. Note: IME it is better for the DM to provide a list of available options (or, alternatively, a list of banned options) up-front, rather than doing the whole "check with me" thing. Having a fixed list means that you know the entirety of your 'option space' ahead of time, and can plan accordingly. It also protects you from charges of favouritism, so that when Bob asks if he can play a Psychic Warrior and you say no, he can't turn around and complain, "But you let Bill play a Goliath Swashbuckler". I also find that a fixed list of options makes it easier to build the flavour of the campaign to suit myself, since I choose those options appropriately, where the players probably don't know what I'm aiming for with the campaign. About the Host: the host of a game has a couple of priviledges that don't apply to any other member of the group. He can choose who is on the guest list for the campaign. What this means is that if he wants a player gone, then that player is gone. Likewise, if he wants his buddy/girlfriend/boss there on game night, you're stuck with it (you do not, however, have to let them play). And, if he wants to remove the game from his home, he can do so. (The host also cannot be removed from the game group for obvious reasons. In theory, you could not let him play, but doing so would as a practical matter require finding a new host.) Being the host, he is free to exercise these rights at any time, and does not have to justify himself to you. If he wants Bob gone, then Bob's gone, and although you can ask why, the host does not have to tell you. You can try to talk him round, but if you fail you either play on without Bob, or find a new host. The host does not, however, have any right to control the internal handling of the campaign. He can't tell you to use specific supplements, to move the campaign to Ravenloft, or declare that his character has just found a Holy Avenger. Those things are the DM's to control. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When Players don't respect the DM's rules - Help!
Top