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When Players don't respect the DM's rules - Help!
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<blockquote data-quote="ShinHakkaider" data-source="post: 2889021" data-attributes="member: 9213"><p>What I'm seeing here is a real disconnect between a few people who are basically saying that a DM has no right to tell a player what kind of character he is to play in a game that the DM is running and people who understand that as a DM he/she has the right to establish certain guidelines at the beginning. I get the whole co-operative thing I really do and in play that's pretty much the way that it should work. But I'll say this again and it bears repeating because it's a point that was for the most part ignored in this discussion, the DM CARRIES THE BRUNT OF THE "WORK". From setup, to establishing guidelines, to creating NPC's to even just running the game, he/she does more "work" than any one player. </p><p></p><p>So in my eyes that DM has the right to set certain guidelines at the outset. Now these are things that can be talked about and changed as the game progresses, but at the outset, the DM has to be comfortable with his/her own ability to run the game. Point Blank. and if that comfort lies within core only then so be it. If a player doesnt like it, they can talk it over with the DM but not after it's been clearly established and then all of a sudden the player has problems with core only. </p><p></p><p>I'm an old school DM having played from Red Box basic up through 3.5, so while I'm not beyond comprimise, I'm gonna set certain guidelines to maintain a semblance of consistency and order ESPECIALLY with a new unfamiliar ruleset or people that i've never gamed with before. And I explain that to new groups that I start with. I also tell them if that's really going to be a problem for you then my game is not the game for you. It takes a certain level of maturity to say "You know what, this is not what I want for my fun" and move on. I've done it. I've left groups I didnt mesh with and personally had the OP's offending player been in my group, I'dve asked him to sit this session out so that we can discuss his issues later possibly pulling him in to be a co-DM or to run an NPC. Friend or no, what that guy did in my eyes wasnt very respectful and reeked of passive agressiveness. </p><p></p><p>Also as an old school DM who's been running games of all types off and on for over 20 years, I've never been shown the highway. I've disbanded troublesome groups and ejected problem players but never been ejected. It has nothing to do with ego and everything to do with maintaining a good playspace. Comprimise IS important, but what D00d, did wasnt comprimise he was browbeaten into submission, which honestly kind of sucks, especially if it comes from a so called friend.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 2889021, member: 9213"] What I'm seeing here is a real disconnect between a few people who are basically saying that a DM has no right to tell a player what kind of character he is to play in a game that the DM is running and people who understand that as a DM he/she has the right to establish certain guidelines at the beginning. I get the whole co-operative thing I really do and in play that's pretty much the way that it should work. But I'll say this again and it bears repeating because it's a point that was for the most part ignored in this discussion, the DM CARRIES THE BRUNT OF THE "WORK". From setup, to establishing guidelines, to creating NPC's to even just running the game, he/she does more "work" than any one player. So in my eyes that DM has the right to set certain guidelines at the outset. Now these are things that can be talked about and changed as the game progresses, but at the outset, the DM has to be comfortable with his/her own ability to run the game. Point Blank. and if that comfort lies within core only then so be it. If a player doesnt like it, they can talk it over with the DM but not after it's been clearly established and then all of a sudden the player has problems with core only. I'm an old school DM having played from Red Box basic up through 3.5, so while I'm not beyond comprimise, I'm gonna set certain guidelines to maintain a semblance of consistency and order ESPECIALLY with a new unfamiliar ruleset or people that i've never gamed with before. And I explain that to new groups that I start with. I also tell them if that's really going to be a problem for you then my game is not the game for you. It takes a certain level of maturity to say "You know what, this is not what I want for my fun" and move on. I've done it. I've left groups I didnt mesh with and personally had the OP's offending player been in my group, I'dve asked him to sit this session out so that we can discuss his issues later possibly pulling him in to be a co-DM or to run an NPC. Friend or no, what that guy did in my eyes wasnt very respectful and reeked of passive agressiveness. Also as an old school DM who's been running games of all types off and on for over 20 years, I've never been shown the highway. I've disbanded troublesome groups and ejected problem players but never been ejected. It has nothing to do with ego and everything to do with maintaining a good playspace. Comprimise IS important, but what D00d, did wasnt comprimise he was browbeaten into submission, which honestly kind of sucks, especially if it comes from a so called friend. [/QUOTE]
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