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When Players don't respect the DM's rules - Help!
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<blockquote data-quote="Chimera" data-source="post: 2889782" data-attributes="member: 2002"><p>Not trying to argue with you, just telling a different perspective.</p><p></p><p>When you put it to the group, you lose your vision. Assuming that you had one.</p><p></p><p>If you have a vision of what kind of campaign you want to run, if it requires certain limitations, then by all means, you should run it. Your "friends" should understand that this is what you want to do and, if they care at all and are less than completely self-absorbed and selfish, they should either give it a go, or give it a pass.</p><p></p><p>It's the passive-agressive resistance and/or flat out "But I insist on playing a Transvestite Half-Dwarf/Half-Hutt Jedi Hooker in your Dark Sun game and you should let me!" that completely crosses the line and is not something that you should "compromise" about.</p><p></p><p>Unless you're willing to surrender your vision.</p><p></p><p>When you always surrender to the lowest denominator, the loudest voice of dissent, then you lose everything. Flexibility becomes Weakness.</p><p></p><p>Now, there's a difference, of course, if you play with a small group of people and you're always trying to please everyone. Although eventually you might discover that, underneath the superficial pleasantness, some of the people at the table are secretly mourning that they never get to play Game X, or Setting Y, because Big Mouth always gets his way.</p><p></p><p></p><p>Just another way of looking at it.</p></blockquote><p></p>
[QUOTE="Chimera, post: 2889782, member: 2002"] Not trying to argue with you, just telling a different perspective. When you put it to the group, you lose your vision. Assuming that you had one. If you have a vision of what kind of campaign you want to run, if it requires certain limitations, then by all means, you should run it. Your "friends" should understand that this is what you want to do and, if they care at all and are less than completely self-absorbed and selfish, they should either give it a go, or give it a pass. It's the passive-agressive resistance and/or flat out "But I insist on playing a Transvestite Half-Dwarf/Half-Hutt Jedi Hooker in your Dark Sun game and you should let me!" that completely crosses the line and is not something that you should "compromise" about. Unless you're willing to surrender your vision. When you always surrender to the lowest denominator, the loudest voice of dissent, then you lose everything. Flexibility becomes Weakness. Now, there's a difference, of course, if you play with a small group of people and you're always trying to please everyone. Although eventually you might discover that, underneath the superficial pleasantness, some of the people at the table are secretly mourning that they never get to play Game X, or Setting Y, because Big Mouth always gets his way. Just another way of looking at it. [/QUOTE]
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