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When Players don't respect the DM's rules - Help!
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<blockquote data-quote="The Shaman" data-source="post: 2890116" data-attributes="member: 26473"><p>Not in the French Army - French chaplains were not members of the armed forces due to the constitutional separation of church and state.</p><p></p><p>Even if I ignored the historical aspect, there simply was no plausible in-game reason for a chaplain to be accompanying the same section over and over in the field. There are only two adventures in the campaign - <em>Musketeer</em> (the Anglo-French attack on Suez in 1956) and <em>Ghosts of the Sahara</em> (Operation <em>Ecouvillon</em> in Western Sahara in 1958) - in which a chaplain could reasonably expect to be found alongside the paras in action.</p><p></p><p>It also monkeys with the adventure dynamics to have a non-combatant character - it requires me to add another NPC to their section to make up for the missing legionnaire. We already had a combat medic who was outside the normal structure of the section - even if I could justify including the chaplain, that would mean that a fire team nominally of five paras would have only two player characters. Structuring the encounters to give the players the best opportunity to work together would pretty much go out the window.</p><p></p><p>For both setting and metagame reasons, the chaplain was not a good character concept for this campaign.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2890116, member: 26473"] Not in the French Army - French chaplains were not members of the armed forces due to the constitutional separation of church and state. Even if I ignored the historical aspect, there simply was no plausible in-game reason for a chaplain to be accompanying the same section over and over in the field. There are only two adventures in the campaign - [i]Musketeer[/i] (the Anglo-French attack on Suez in 1956) and [i]Ghosts of the Sahara[/i] (Operation [I]Ecouvillon[/I] in Western Sahara in 1958) - in which a chaplain could reasonably expect to be found alongside the paras in action. It also monkeys with the adventure dynamics to have a non-combatant character - it requires me to add another NPC to their section to make up for the missing legionnaire. We already had a combat medic who was outside the normal structure of the section - even if I could justify including the chaplain, that would mean that a fire team nominally of five paras would have only two player characters. Structuring the encounters to give the players the best opportunity to work together would pretty much go out the window. For both setting and metagame reasons, the chaplain was not a good character concept for this campaign. [/QUOTE]
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