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When Players don't respect the DM's rules - Help!
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<blockquote data-quote="The Shaman" data-source="post: 2890287" data-attributes="member: 26473"><p>Neither did I - my background research for this game was by necessity <a href="http://www.enworld.org/showpost.php?p=1948562&postcount=4" target="_blank"><span style="color: blue">rather extensive</span></a>.Interestingly two of the four players opted for Charismatic heroes in this game - one is the medic and the other is bucking for <em>sous-officier</em>.</p><p></p><p>As I mentioned upthread, I floated a suggestion to the player of a former seminarian or priest who joined the Legion as a player character - that would've worked quite well. It wasn't the religious angle that was a problem, but rather the character's role in the unit.Because one of those gamers - me - is doing the vast majority of the work to make the game possible in the first place.</p><p></p><p>When I'm a player in your game, I create characters that conform to your setting conceits and rules system preferences. If you're a player in mine, I expect the same courtesy in return.Interesting. I agree that there's an implicit power-sharing among all gamers, with the game master as primary (or final, or sole, depending on the gamers) authority representing one extreme of that continuum. And I agree that a consensus approach is certainly another feasible option for interested gamers - however, it's not my <u>preferred</u> approach, and if you join my game <u>expecting</u> a share of setting design or rules content selection, you are likely to be disappointed.</p><p></p><p>If a player would like me to consider adding something from a supplement, or changing a rule, I am certainly willing to give the request all reasonable consideration, but when I am the game master I am the ultimate arbiter and my decision is final - anyone not comfortable with that should probably look elsewhere for their entertainment.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2890287, member: 26473"] Neither did I - my background research for this game was by necessity [url=http://www.enworld.org/showpost.php?p=1948562&postcount=4][color=blue]rather extensive[/color][/url].Interestingly two of the four players opted for Charismatic heroes in this game - one is the medic and the other is bucking for [i]sous-officier[/i]. As I mentioned upthread, I floated a suggestion to the player of a former seminarian or priest who joined the Legion as a player character - that would've worked quite well. It wasn't the religious angle that was a problem, but rather the character's role in the unit.Because one of those gamers - me - is doing the vast majority of the work to make the game possible in the first place. When I'm a player in your game, I create characters that conform to your setting conceits and rules system preferences. If you're a player in mine, I expect the same courtesy in return.Interesting. I agree that there's an implicit power-sharing among all gamers, with the game master as primary (or final, or sole, depending on the gamers) authority representing one extreme of that continuum. And I agree that a consensus approach is certainly another feasible option for interested gamers - however, it's not my [U]preferred[/U] approach, and if you join my game [U]expecting[/U] a share of setting design or rules content selection, you are likely to be disappointed. If a player would like me to consider adding something from a supplement, or changing a rule, I am certainly willing to give the request all reasonable consideration, but when I am the game master I am the ultimate arbiter and my decision is final - anyone not comfortable with that should probably look elsewhere for their entertainment. [/QUOTE]
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