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When Players don't respect the DM's rules - Help!
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<blockquote data-quote="Elephant" data-source="post: 2890335" data-attributes="member: 17431"><p>This is mostly irrelevant now; I've ended the campaign. The stress of trying to deal with this problem player is too much, and I'd rather quit DMing than get into power plays about who stays and who gets kicked out - which is what it was about to devolve into.</p><p></p><p></p><p></p><p>Correct. I've been using the book's suggestions on bumping up encounters (usually adding an extra monster) to balance things.</p><p></p><p></p><p></p><p>*yoink* Good rule. In the future, should I happen to run a game again, I'll use something very like that.</p><p></p><p></p><p></p><p>I asked for statblocks and accepted summaries via email. I didn't have extra printouts of this guy's characters with me at that game, so handing him the backup printout wasn't an option. Plus, his attitude was clear: "My old character is just _gone_, and I'm playing this new guy now."</p><p></p><p></p><p></p><p>A mix between the two. It wasn't a completely overt tantrum, but he was clearly upset, and his departure left behind a *very* uncomfortable silence.</p><p></p><p></p><p></p><p>Yes, others are using non-core material, all approved by me (including statblocks) at least 24 hours in advance of the game. I have a summary of the campaign house-rules that I'm keeping updated, including specific listings of new material approved.</p><p></p><p></p><p></p><p>Also IMO. I felt like it was a mistake, like I caved improperly, even though the session ended up going well once we were actually playing. My campaign rules/guidelines, even though I made a poorly-considered exception, didn't prevent anything from going bad...THIS time.</p><p></p><p></p><p></p><p>That's one of the chief reasons why I talk about the lack of respect. My boundaries are mine, and I am the one who sets them. Telling me that I'm wrong because you'd do something differently doesn't invalidate my boundaries.</p><p></p><p>It feels like a bigger issue than merely gaming - it feels like a broader relationship issue (hmm, it feels weird to use that phrasing to talk about a gaming friend).</p><p></p><p></p><p></p><p></p><p>Good idea on the change of venue. One of the other players *might* be able to host for future games.</p><p></p><p>As for taking things too seriously, you have a point. I'm wont to do so in general. Still, his cavalier attitude about "*bamf* My old PC is gone! *bamf* And here's my new PC!" ruins the feel of the game for me. It makes it lose any sense of other-reality that I was trying to develop.</p><p></p><p></p><p></p><p>Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Elephant, post: 2890335, member: 17431"] This is mostly irrelevant now; I've ended the campaign. The stress of trying to deal with this problem player is too much, and I'd rather quit DMing than get into power plays about who stays and who gets kicked out - which is what it was about to devolve into. Correct. I've been using the book's suggestions on bumping up encounters (usually adding an extra monster) to balance things. *yoink* Good rule. In the future, should I happen to run a game again, I'll use something very like that. I asked for statblocks and accepted summaries via email. I didn't have extra printouts of this guy's characters with me at that game, so handing him the backup printout wasn't an option. Plus, his attitude was clear: "My old character is just _gone_, and I'm playing this new guy now." A mix between the two. It wasn't a completely overt tantrum, but he was clearly upset, and his departure left behind a *very* uncomfortable silence. Yes, others are using non-core material, all approved by me (including statblocks) at least 24 hours in advance of the game. I have a summary of the campaign house-rules that I'm keeping updated, including specific listings of new material approved. Also IMO. I felt like it was a mistake, like I caved improperly, even though the session ended up going well once we were actually playing. My campaign rules/guidelines, even though I made a poorly-considered exception, didn't prevent anything from going bad...THIS time. That's one of the chief reasons why I talk about the lack of respect. My boundaries are mine, and I am the one who sets them. Telling me that I'm wrong because you'd do something differently doesn't invalidate my boundaries. It feels like a bigger issue than merely gaming - it feels like a broader relationship issue (hmm, it feels weird to use that phrasing to talk about a gaming friend). Good idea on the change of venue. One of the other players *might* be able to host for future games. As for taking things too seriously, you have a point. I'm wont to do so in general. Still, his cavalier attitude about "*bamf* My old PC is gone! *bamf* And here's my new PC!" ruins the feel of the game for me. It makes it lose any sense of other-reality that I was trying to develop. Thanks :) [/QUOTE]
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