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When Players don't respect the DM's rules - Help!
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<blockquote data-quote="cmanos" data-source="post: 2890647" data-attributes="member: 25472"><p>if you don't have a lot of experience running games, running with less rules is better. The initial campaign I started to run, some people only had the players handbook and some people had every single book. The people with the player's handbook only really started to resent the players with all the books. "How come he can use that and I can't?"</p><p></p><p>After that campaign tanked, several of the players asked that if I should run a new game that the useable books be clearly stated at the start, and be accessible by all. Since some only had the Player's Handbook. It was Player's Handbook to start.</p><p></p><p>I ran a one shot adventure...yeah...ok..it took 5 months to finish...in Eberron. The only things I allowed were PHB and everything Eberron. I had typed up all the classes, races, feats, prestige classes and equipment from all the Eberron books I had and printed out neat little booklets for the players.</p><p></p><p>No problems. People asked several times if I was using the COmplete series or the Races series, but they never really pushed.</p><p></p><p>As I see it you can either open up your acceptable sources a bit, which, if you are a new DM, be VERY careful with this. If the player is any kind of friend, he'll accept this. Or You tell the player that your rules are your rules and he needs to play by them. If he doesn't want to, that's his problem. Leave him at his house and find somewhere else to play.</p><p></p><p>You are the DM. You make the rules. You tell people what they can use and what they can't use. Your player's accept that or they don't plauy with you. Thats my POV.</p></blockquote><p></p>
[QUOTE="cmanos, post: 2890647, member: 25472"] if you don't have a lot of experience running games, running with less rules is better. The initial campaign I started to run, some people only had the players handbook and some people had every single book. The people with the player's handbook only really started to resent the players with all the books. "How come he can use that and I can't?" After that campaign tanked, several of the players asked that if I should run a new game that the useable books be clearly stated at the start, and be accessible by all. Since some only had the Player's Handbook. It was Player's Handbook to start. I ran a one shot adventure...yeah...ok..it took 5 months to finish...in Eberron. The only things I allowed were PHB and everything Eberron. I had typed up all the classes, races, feats, prestige classes and equipment from all the Eberron books I had and printed out neat little booklets for the players. No problems. People asked several times if I was using the COmplete series or the Races series, but they never really pushed. As I see it you can either open up your acceptable sources a bit, which, if you are a new DM, be VERY careful with this. If the player is any kind of friend, he'll accept this. Or You tell the player that your rules are your rules and he needs to play by them. If he doesn't want to, that's his problem. Leave him at his house and find somewhere else to play. You are the DM. You make the rules. You tell people what they can use and what they can't use. Your player's accept that or they don't plauy with you. Thats my POV. [/QUOTE]
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