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When Players don't respect the DM's rules - Help!
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2891175" data-attributes="member: 1165"><p>Sometimes there's more than a little to be concerned about. Sometimes the DM isn't a genius (most people aren't) and can't guarantee they'll catch problems before they, well, cause a problem. It's a bit late to nerf an ability after it's been used to kill the BBEG, right?</p><p></p><p>The DM has to control the material going into their game. There is a lot of material, some of which will not fit into their campaign. Otherwise you might end up with (as an extreme example) Question's thread from a week or two back.</p><p></p><p>Adding new material means more work for the DM and more complication. Why isn't the DM allowed to not increase their amount of work?</p><p></p><p>And finally, the Elephant says he's new. A DM might want to learn how to run a core campaign first before adding new stuff.</p><p></p><p>If a player wants to try something not in the core rules, instead of asking for a new class or race or something big like that, they could propose a feat. That's a lot smaller and therefore a lot easier for a DM, especially a new one, to deal with.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2891175, member: 1165"] Sometimes there's more than a little to be concerned about. Sometimes the DM isn't a genius (most people aren't) and can't guarantee they'll catch problems before they, well, cause a problem. It's a bit late to nerf an ability after it's been used to kill the BBEG, right? The DM has to control the material going into their game. There is a lot of material, some of which will not fit into their campaign. Otherwise you might end up with (as an extreme example) Question's thread from a week or two back. Adding new material means more work for the DM and more complication. Why isn't the DM allowed to not increase their amount of work? And finally, the Elephant says he's new. A DM might want to learn how to run a core campaign first before adding new stuff. If a player wants to try something not in the core rules, instead of asking for a new class or race or something big like that, they could propose a feat. That's a lot smaller and therefore a lot easier for a DM, especially a new one, to deal with. [/QUOTE]
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