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When Players don't respect the DM's rules - Help!
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<blockquote data-quote="kigmatzomat" data-source="post: 2891935" data-attributes="member: 9254"><p>When the players have to generate encounters, maps, treasures, NPCs, ensure each player gets as close to equal time in the spotlight and whatnot, then group consensus can decide what appears in the game. Until then, they can vote with their feet much as I do in other games. This is not just my rule. Any player who does not accept the DMs ability to say "no" has been booted from every gaming group I've ever been part of, usually through their refusal to play anything BUT their non-standard character. </p><p></p><p>I am an on off-the-cuff GM who has a whole lot of plot/story/campaign/mojo/etc happen at the game table. My players have a lot of freedom as I hate railroads, even as a DM I find them boring. I run a character-centric campaign where the party does much of the driving, which is the very reason <em>why</em> I have to do so much at the gaming table. If there is something that doesn't jibe with my mental view of the world it throws off my rhythm and the game dies.</p><p></p><p>To use a band analogy, the DM is the drummer and chooses the beat. Everyone else can play around that beat with a wide degree of latitude but has to make certain accomodations to match the beat. Anyone who tries to play to a different beat sticks out like a sore thumb and more often than not destroys the music, much like a 5-minute bass solo.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2891935, member: 9254"] When the players have to generate encounters, maps, treasures, NPCs, ensure each player gets as close to equal time in the spotlight and whatnot, then group consensus can decide what appears in the game. Until then, they can vote with their feet much as I do in other games. This is not just my rule. Any player who does not accept the DMs ability to say "no" has been booted from every gaming group I've ever been part of, usually through their refusal to play anything BUT their non-standard character. I am an on off-the-cuff GM who has a whole lot of plot/story/campaign/mojo/etc happen at the game table. My players have a lot of freedom as I hate railroads, even as a DM I find them boring. I run a character-centric campaign where the party does much of the driving, which is the very reason [i]why[/i] I have to do so much at the gaming table. If there is something that doesn't jibe with my mental view of the world it throws off my rhythm and the game dies. To use a band analogy, the DM is the drummer and chooses the beat. Everyone else can play around that beat with a wide degree of latitude but has to make certain accomodations to match the beat. Anyone who tries to play to a different beat sticks out like a sore thumb and more often than not destroys the music, much like a 5-minute bass solo. [/QUOTE]
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