Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
When Players don't respect the DM's rules - Help!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kigmatzomat" data-source="post: 2892067" data-attributes="member: 9254"><p>I <em>do</em> enjoy that stuff typically. It's why I GM a lot. I <strong>get</strong> to do that stuff if the players enjoy my game. I <strong>have</strong> to do that stuff if there is going to be a game. But I don't do it well if I don't enjoy it. Matter of fact if I don't enjoy it, why am I doing it? </p><p></p><p></p><p></p><p></p><p>That can happen. One of my long running campaigns was conceived as a group idea, where several players/GMs were brain storming and we came up with an idea. BUT the core campaign idea had to be flagrant, blatant and unmistakeable so that these other people didn't have a significant advantage in the game. I've been helping another buddy with a sci-fi game he wants to run. I toss out technology/consequences and he picks and chooses what fits with the way he thinks. Which is another way to express "he says No to some things I suggest."</p><p></p><p>It has been my experience that 99% of the time a campaign starts when a GM comes up with a setting and has 3-4 story arcs in mind and then they broach the idea with players. </p><p>Which is closer to the singer coming in with a core playlist of songs that sets a style. For instance, Reggae. In that scenario either everyone can say, "yeah, I want to play reggae" or someone suggests an alternate style. If you went reggae to hip-hop it might be a reasonable translation. But maybe the singer sucks at hip-hop stylings. If the keyboardist insists on hiphop either the keyboardist leaves or they get a new lead singer. </p><p></p><p>Some choices really are orthogonal, especially when they are personal choices. The "problem player" felt his character was being held hostage but by the same token he was trying to hold Elephant's campaign hostage. </p><p></p><p>What game to run is just as personal a choice as what character to play. A player that can't enjoy playing a core character is just as valid but no more valid than a DM who can't enjoy running a non-core game. Neither is a bad person for this reason, it means there is an incompatible play style. Doesn't mean they are universally incompatible but that they are right now. I've got GM friends whose sci-fi games drive me nuts but that are great (IMO) fantasy GMs. Same way some players like my D&D games but not my Mage games. Doesn't make us bad DMs and/or players, just incompatible in some regards. </p><p></p><p></p><p>Saying "Hey, I'm running a core D&D game for five other players this saturday, would you like to play too?" is really no different from someone saying "Hey, the six of us are going for Indian saturday night, do you want to come too?" There are 3 socially acceptable answers:</p><p>"Never had it but I'll give it a try."</p><p>"Mmmm, Indian/core!"</p><p>"Naww, I'm not partial to Indian/core. Call me next time, though."</p><p></p><p>It is, and should be, socially unacceptable to say "I don't like Indian/Core! The rest of you should change your plans to fit me! If you don't you aren't my friend!" Anyone who is willing to say that has already demonstrated that they are NOT your friend.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2892067, member: 9254"] I [i]do[/i] enjoy that stuff typically. It's why I GM a lot. I [b]get[/b] to do that stuff if the players enjoy my game. I [b]have[/b] to do that stuff if there is going to be a game. But I don't do it well if I don't enjoy it. Matter of fact if I don't enjoy it, why am I doing it? That can happen. One of my long running campaigns was conceived as a group idea, where several players/GMs were brain storming and we came up with an idea. BUT the core campaign idea had to be flagrant, blatant and unmistakeable so that these other people didn't have a significant advantage in the game. I've been helping another buddy with a sci-fi game he wants to run. I toss out technology/consequences and he picks and chooses what fits with the way he thinks. Which is another way to express "he says No to some things I suggest." It has been my experience that 99% of the time a campaign starts when a GM comes up with a setting and has 3-4 story arcs in mind and then they broach the idea with players. Which is closer to the singer coming in with a core playlist of songs that sets a style. For instance, Reggae. In that scenario either everyone can say, "yeah, I want to play reggae" or someone suggests an alternate style. If you went reggae to hip-hop it might be a reasonable translation. But maybe the singer sucks at hip-hop stylings. If the keyboardist insists on hiphop either the keyboardist leaves or they get a new lead singer. Some choices really are orthogonal, especially when they are personal choices. The "problem player" felt his character was being held hostage but by the same token he was trying to hold Elephant's campaign hostage. What game to run is just as personal a choice as what character to play. A player that can't enjoy playing a core character is just as valid but no more valid than a DM who can't enjoy running a non-core game. Neither is a bad person for this reason, it means there is an incompatible play style. Doesn't mean they are universally incompatible but that they are right now. I've got GM friends whose sci-fi games drive me nuts but that are great (IMO) fantasy GMs. Same way some players like my D&D games but not my Mage games. Doesn't make us bad DMs and/or players, just incompatible in some regards. Saying "Hey, I'm running a core D&D game for five other players this saturday, would you like to play too?" is really no different from someone saying "Hey, the six of us are going for Indian saturday night, do you want to come too?" There are 3 socially acceptable answers: "Never had it but I'll give it a try." "Mmmm, Indian/core!" "Naww, I'm not partial to Indian/core. Call me next time, though." It is, and should be, socially unacceptable to say "I don't like Indian/Core! The rest of you should change your plans to fit me! If you don't you aren't my friend!" Anyone who is willing to say that has already demonstrated that they are NOT your friend. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When Players don't respect the DM's rules - Help!
Top