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When Players don't respect the DM's rules - Help!
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<blockquote data-quote="ThirdWizard" data-source="post: 2894353" data-attributes="member: 12037"><p>I... I... agree with The Shaman? Trippy!</p><p></p><p>The Players have to play something they enjoy, but the DM also has to run something he'll enjoy. It's usually not that hard, in my experience, to find a middle ground of things that everyone likes to play at the gaming table, even if you're a group of friends come to play together with different tastes.</p><p></p><p>I've found that the big stuff is usually not really that important. Whether its a game set in the far future or traditional fantasy or superheroes or whatnot. The most important thing is the micro, the details of how the game works from minute to minute. At least, in my experience. Options and Core this and Supplement can make people infuriated or excatic, but once you get playing, they mean so very much less.</p><p></p><p>Again, in my experience.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2894353, member: 12037"] I... I... agree with The Shaman? Trippy! The Players have to play something they enjoy, but the DM also has to run something he'll enjoy. It's usually not that hard, in my experience, to find a middle ground of things that everyone likes to play at the gaming table, even if you're a group of friends come to play together with different tastes. I've found that the big stuff is usually not really that important. Whether its a game set in the far future or traditional fantasy or superheroes or whatnot. The most important thing is the micro, the details of how the game works from minute to minute. At least, in my experience. Options and Core this and Supplement can make people infuriated or excatic, but once you get playing, they mean so very much less. Again, in my experience. [/QUOTE]
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When Players don't respect the DM's rules - Help!
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