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When players don't show, turn to The Matrix
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<blockquote data-quote="Jeph" data-source="post: 862347" data-attributes="member: 6738"><p>I ran a game today. It was supposed to be a Star Wars game using the Feng Shui rules, this was just going to be our second session, the first one was awesome. I was really looking forward to it.</p><p></p><p>Half the players didn't show. ( /beats Corlon with stick). So I had three players to GM for, and didn't want to controll the other PCs. So, I asked what they wanted to play. They shrugged.</p><p></p><p>"The matrix?"</p><p>"Neat!"</p><p></p><p>So we played a game in the matrix. The system: You start with one die. For each 'embellishment,' you get +1 die. Discard all dice above 2. (Agents kept 3s and lower, citizens kept just 1s). Total em up. Compare to the other guys roll. It was emulating a system called Wushu, which I had forgotten the specifics of. So this is what we got:</p><p></p><p>Player: "I charge forward (+1D), Running up the side of the building (+1D) as I whip out my pistols (+1D) and unload a clip into his back (+1D), then come back down with a flying kick (+1D) and punch him so hard that he flies back against the wall (+1D) and slides down like jello (+1D)."</p><p></p><p>We got some 13-14D moves. It was sweet.</p><p></p><p>Considering I had all of three minutes to prepair, I thought the plot was pretty nice. One Agent ("Johnosn. Agent Johnson.") had malfunctioned, gone rogue, and seemed to be running from the other agents. The players were to find him and offer him help if he would assist Zion.</p><p></p><p>The three characters were Kotetsu, the walking tank (I'm talking cannon and all, here), The Yellow Dart, who faught with a huge sword in each hand thanks to the Matrix's flexible gravity, and Zero, the standard guy with a trenchcoat and lots of guns (and a wakizashi). In the first scene, Zero was looking for a nice car. Officer Jennings didn't like this. Officer Jennings ended up with his hed on the floor. A cat meowed. Zero started to drag Offider Jenning's body into an alley. A cat meowed. Zero let out a long string of profanities, and then learned how powerful Agents really were. He barely made it out. The six cops with Agent Brown weren't as lucky.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Second time they plugged in, they were more successfull. They still ended up being surrounded by FIVE agents, but Agent Johnson was able to buy them some time to get away. Overall, we had a helluva lot of fun.</p><p></p><p>So the moral of the story is: The Matrix is almost as useful as duckt tape.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jeph, post: 862347, member: 6738"] I ran a game today. It was supposed to be a Star Wars game using the Feng Shui rules, this was just going to be our second session, the first one was awesome. I was really looking forward to it. Half the players didn't show. ( /beats Corlon with stick). So I had three players to GM for, and didn't want to controll the other PCs. So, I asked what they wanted to play. They shrugged. "The matrix?" "Neat!" So we played a game in the matrix. The system: You start with one die. For each 'embellishment,' you get +1 die. Discard all dice above 2. (Agents kept 3s and lower, citizens kept just 1s). Total em up. Compare to the other guys roll. It was emulating a system called Wushu, which I had forgotten the specifics of. So this is what we got: Player: "I charge forward (+1D), Running up the side of the building (+1D) as I whip out my pistols (+1D) and unload a clip into his back (+1D), then come back down with a flying kick (+1D) and punch him so hard that he flies back against the wall (+1D) and slides down like jello (+1D)." We got some 13-14D moves. It was sweet. Considering I had all of three minutes to prepair, I thought the plot was pretty nice. One Agent ("Johnosn. Agent Johnson.") had malfunctioned, gone rogue, and seemed to be running from the other agents. The players were to find him and offer him help if he would assist Zion. The three characters were Kotetsu, the walking tank (I'm talking cannon and all, here), The Yellow Dart, who faught with a huge sword in each hand thanks to the Matrix's flexible gravity, and Zero, the standard guy with a trenchcoat and lots of guns (and a wakizashi). In the first scene, Zero was looking for a nice car. Officer Jennings didn't like this. Officer Jennings ended up with his hed on the floor. A cat meowed. Zero started to drag Offider Jenning's body into an alley. A cat meowed. Zero let out a long string of profanities, and then learned how powerful Agents really were. He barely made it out. The six cops with Agent Brown weren't as lucky.:D Second time they plugged in, they were more successfull. They still ended up being surrounded by FIVE agents, but Agent Johnson was able to buy them some time to get away. Overall, we had a helluva lot of fun. So the moral of the story is: The Matrix is almost as useful as duckt tape. ;) [/QUOTE]
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