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When players don't show up to the session
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<blockquote data-quote="Leopold" data-source="post: 202432" data-attributes="member: 758"><p>we have come up with a system called Elvis.</p><p></p><p>What Elvis is is the ability for a PC to be there and not be there at the same time. If a PC is present and accounted for and the player is there than all is well. If the PC is present and the player is absent the charactered is Elvis'd out. By this he is temporarily phased out of existance until the player returns. He can been seen, but never heard. He is everywhere the pc's go but they can't do anything with him. He is simply there but not there. When the player returns he is Elvis'd back in like he never left.</p><p></p><p></p><p>This prevents:</p><p>1. Seperatation from party members by great distances</p><p>2. The agony and headache of uniting everyone.</p><p>3. Allows instantaneous party solution.</p><p>4. Ease of roleplaying </p><p>5. Less headache for the DM.</p><p></p><p>on NO instance will i EVER roleplay a PC nor allow another player to roleplay another players PC. I don't want to be responsible for that PC nor make another person either. I state quite bluntly "if your hear you get xp, loot, and have fun. Your not hear you miss on all the above, both you and your PC." It's mean, it's cruel, but it saves time, headache, and heartache if anything were to happen to the PC.</p><p></p><p>so until then..exit..stage right!</p></blockquote><p></p>
[QUOTE="Leopold, post: 202432, member: 758"] we have come up with a system called Elvis. What Elvis is is the ability for a PC to be there and not be there at the same time. If a PC is present and accounted for and the player is there than all is well. If the PC is present and the player is absent the charactered is Elvis'd out. By this he is temporarily phased out of existance until the player returns. He can been seen, but never heard. He is everywhere the pc's go but they can't do anything with him. He is simply there but not there. When the player returns he is Elvis'd back in like he never left. This prevents: 1. Seperatation from party members by great distances 2. The agony and headache of uniting everyone. 3. Allows instantaneous party solution. 4. Ease of roleplaying 5. Less headache for the DM. on NO instance will i EVER roleplay a PC nor allow another player to roleplay another players PC. I don't want to be responsible for that PC nor make another person either. I state quite bluntly "if your hear you get xp, loot, and have fun. Your not hear you miss on all the above, both you and your PC." It's mean, it's cruel, but it saves time, headache, and heartache if anything were to happen to the PC. so until then..exit..stage right! [/QUOTE]
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