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When players don't show up to the session
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<blockquote data-quote="Chimera" data-source="post: 202541" data-attributes="member: 2002"><p>Ok, how many of the people who have the PC mysteriously vanish and then re-appear are the same DMs who have problems with <em>Raise Dead</em> ?</p><p></p><p>Me, I dislike having to invent reasons for the PC to be there one moment, then absent the next, then back again. Expecially when the party is in a dangerous area.</p><p></p><p>In my last campaign, I assigned the missing player's PC to someone else to play. They got all the experience and were sometimes raised automatically, but only when killed due to the stupidity of the temporary player. (Not always their fault, they were not familiar with the special features of their temporary charge).</p><p></p><p>In my next campaign, PCs of missing players will be played "by the group" with DM assistance. The new 15-second decision limit will still be in effect, so the character may not be as active as before. (Don't decide what to do in 15 seconds, you do nothing.) The M(issing)P(layer)C(haracter) will gain only half experience and not get a vote in party matters or treasure division.</p><p></p><p>In the case of death, the MPC will suffer no negative consequences for being raised. However, no breaks on obtaining that Raise Dead will be given.</p></blockquote><p></p>
[QUOTE="Chimera, post: 202541, member: 2002"] Ok, how many of the people who have the PC mysteriously vanish and then re-appear are the same DMs who have problems with [I]Raise Dead[/I] ? Me, I dislike having to invent reasons for the PC to be there one moment, then absent the next, then back again. Expecially when the party is in a dangerous area. In my last campaign, I assigned the missing player's PC to someone else to play. They got all the experience and were sometimes raised automatically, but only when killed due to the stupidity of the temporary player. (Not always their fault, they were not familiar with the special features of their temporary charge). In my next campaign, PCs of missing players will be played "by the group" with DM assistance. The new 15-second decision limit will still be in effect, so the character may not be as active as before. (Don't decide what to do in 15 seconds, you do nothing.) The M(issing)P(layer)C(haracter) will gain only half experience and not get a vote in party matters or treasure division. In the case of death, the MPC will suffer no negative consequences for being raised. However, no breaks on obtaining that Raise Dead will be given. [/QUOTE]
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