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Community
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When Players Refuse to learn The Rules
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<blockquote data-quote="Shiroiken" data-source="post: 8335616" data-attributes="member: 6775477"><p>I think you need to break the rant down into players who don't learn the game vs. players who don't learn the VTT. Players who refuse to learn the game (or at least their own character) drive me nuts, since they bog the game down every single time. Sometimes they make poor decisions because they don't know a rule or forgot a character ability/spell, but after one time of reminding someone, they're on their own. If they get frustrated, it should be directed at themselves.</p><p></p><p>As for a VTT, this is a bit different, as some people are more technologically skilled than others. I think the key is for the players to figure out the absolute minimum they need to understand. In Roll20 that's the /roll command and the ability to move their token. I had a player who kept his sheet IRL and only used that one command for almost a year while he figured out Roll20. Yeah, there's a lot of cool things you can do, but trying too much can screw a lot of it up. The only requirement I have for the players is that they know where to place AC and HP on their token so I can reference it.</p><p> </p><p></p><p>QFT! Doesn't even have to be champion fighter, as barbarian and warlock also have a lot of straightforward options. The paladin, rogue, and moon druid don't have to be that complicated either. 5E has provided a TON of simple character designs (even sorcerer for the streamlined caster), but some people choose to make life hard for themselves. This is why I choose not to game with these people anymore.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8335616, member: 6775477"] I think you need to break the rant down into players who don't learn the game vs. players who don't learn the VTT. Players who refuse to learn the game (or at least their own character) drive me nuts, since they bog the game down every single time. Sometimes they make poor decisions because they don't know a rule or forgot a character ability/spell, but after one time of reminding someone, they're on their own. If they get frustrated, it should be directed at themselves. As for a VTT, this is a bit different, as some people are more technologically skilled than others. I think the key is for the players to figure out the absolute minimum they need to understand. In Roll20 that's the /roll command and the ability to move their token. I had a player who kept his sheet IRL and only used that one command for almost a year while he figured out Roll20. Yeah, there's a lot of cool things you can do, but trying too much can screw a lot of it up. The only requirement I have for the players is that they know where to place AC and HP on their token so I can reference it. QFT! Doesn't even have to be champion fighter, as barbarian and warlock also have a lot of straightforward options. The paladin, rogue, and moon druid don't have to be that complicated either. 5E has provided a TON of simple character designs (even sorcerer for the streamlined caster), but some people choose to make life hard for themselves. This is why I choose not to game with these people anymore. [/QUOTE]
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