When Players Ruin Your Evil Plans

segrada

First Post
I was reading the entertaining Alexandrian articles (who pioneered the Three Clue Rule), and he has several articles about situations where his players unexpectedly upset his campaign plot ideas(The Alexandrian - Tales from the Table and The Alexandrian - Tales from the Table). Either through a remarkable flash of insight or sheer dumb luck, the players kill off a major campaign villain too early, or gain access to an area that you hadn't counted on any of them having the means to gain access to.

Most of these leave us as DMs floundering to replace a crucial villain who's just had his ticket punched prematurely, or finding a way to keep resourceful PCs from getting their hands on the Vorpal Superlaser about 10 levels before you wanted to them to. Here's my story of what happened to me in a recent campaign.

The PCs had just saved a frontier village from the plot of the evil nobleman who had conspired to have the village overrun by marauding monsters from the surrounding wilderness. They had informed the town's constable of the situation, and went to confront the mayor in his home.

They found him in his study, sitting behind the desk. In one hand he held a glass of white wine, and in the other a loaded crossbow pointed at the PCs. I allowed a Perception check: successes showed that the end of the crossbow bolt was smeared with a dark amber substance, and very high Perception checks showed that there was a generous amount of a dark amber liquid suspended in the wine glass.

WHAT I WANTED TO HAPPEN: The "poisons" on the two items were designed to look identical; however, they were not. The crossbow was tipped with a truly deadly poison, but the wine was laced with an alchemical substance designed to slow heart rate and simulate a death-like state. His plan was to give a stereotypical villain tirade, shoot the NPC constable with the poisoned crossbow bolt, and then drink the wine; ideally, after narrowly saving the life of the Constable (or not, it was a Skill Challenge), they would find the mayor's "lifeless" corpse and leave him for dead. He would then regain consciousness after the sedative wore off, and escape his grave to torment the PCs as a recurring villain later in the campaign.

WHAT ACTUALLY HAPPENED: As above, except after they saved the poisoned NPC:

Party's Cleric: "I don't want this evil mayor guy coming back as a zombie or something. I cast Gentle Repose on his body."

Me: "Uh ... (after reading several times that Gentle Repose targets "a corpse") ... your ritual fails."

Party: "How can it fail? I passed my heal check. I pray to my deity to prevent this dead body from rising as an abomination from the grave."

Me, uncomfortable: "You feel as though you performed the ritual perfectly, but something about the ... uh ... materials you're working with prevents you from completing the spell."

So, they worked it out pretty quickly that he wasn't actually dead, and proceeded to rectify that situation. And just like that, the scourge of this frontier town and major bad guy in the campaign to come got put down while he was having a nap.

So what about you guys? When have your players thrown a monkey wrench into your best laid evil plans?
 

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Sometimes. I don't rely much on modules and more on 3x5 index cards with different game mechanics scribbled on them. I have more problems with players trying to make a decision after they pass a roll of some type or other.
Plus, I am not a one evil warlord kind of game runner, to me, logically there will always be several bad guys vying for power, so I don't put all of my DM/GM/LL eggs in one basket. One bad guy down, hey look, here is another!
 

I don't have any such plans in the first place, since I run a sandbox campaign. My NPCs might, but I assume nothing about my players' reaction to those plans. When my players' characters got involved the NPC would react depending on the circumstances. Unfortunately in you're NPCs case he was incapable of reacting because he was unconscious. So the question is does this guy have any allies? How do they react to his death? How do other NPCs react to the situation? Perhaps the PCs end up wanted for the death of the noble by people back in the kingdom proper. Perhaps, depending on whether or not the constable survived, the people of the village might suspect the PCs for not only the noble's death, but possibly the constable's as well.
 

So what about you guys? When have your players thrown a monkey wrench into your best laid evil plans?
I no longer even bother to think up solutions to the problems that I throw at the PCs. It's their whole JOB to ruin the evil plans of my NPCs. However they eventually do that was the correct way to do that.

If a named NPC escapes, that named NPC may become a recurring villain. If they kill that NPC, he's only going to be recurring if he can crawl his rotting corpse out of his grave, or if he can worm his howling soul back from Hell.

Cheers, -- N
 

In a pre-made campaign I ran, the solo PC and his NPC pals charge in on what is supposed to be the epic battle between a wizard and his brute half-dragon protector. The PC, playing a gestalted Favored Soul/Sorcerer, added a spell to his repertoire called Prismatic Ray, which can be seen here: Spell Compendium Excerpt.

In short, the group busts in on said 18th level Wizard setting up the final uber-spell which will seal the world's fate... and wins initiative.

PC: I cast Prismatic Ray. *roll roll* 3 and 5.
Me: Ok, the Wizard must save on a Reflex save or suffer 80 damage... *roll roll* 4. Nope, he fails. He suffers 80 damage...

... and the big bad uber-wizard had 76 HP as his total. Him head asplode, as the Wizard had no reason to believe anyone would ever breach his sanctum and thus had no buffs/protections of any kind. Good times.
 

This is why I only play with stupid players, no chance of them seeing through the plot too soon. I joke, I joke. :angel:

What Nifft said.

Yeah, it can be frustrating to have your cunning plan foiled early on; especially if you've done a fair amount of work in advance. But really, frustrating the plans of the BBEG is what the the game is about. Grin and bare it. Maybe even award extra XP for extreme cleverness. Then put your thinking cap on and come up with an even eviller plan! In your case does the Mayor have any family who might want revenge? Or possibly a plan to turn himself into a giant snake demon that has actually made him impervious to death and that will Resurrect him in time for his big transformation? Sorry, I watch too much Buffy.
 

Savor the moment. :) Players outwitting you should be something to cherish - let them hear you brag them up to other DMs. My very favorite moments are when they do things like that.

The Auld Grump
 

Rule #1 : Never assume that anyone or anything the PC's come into contact with will survive the experience. This goes for villains, law enforcement, powerful nobles, people delivering messages, wait staff in a tavern, the beggar child on the street, ......

You get the idea. :p
 

Rule #1 : Never assume that anyone or anything the PC's come into contact with will survive the experience. This goes for villains, law enforcement, powerful nobles, people delivering messages, wait staff in a tavern, the beggar child on the street, ......

You get the idea. :p
Heh - I have had one PC woo a minor villain, trying to turn him away from evil.... Not something that I had planned for, but hey, he survived the experience, and remained her ally for the length of the campaign. So sometimes the folks who you weren't planning on surviving are the ones who live happily ever after. :)

The Auld Grump
 

Yep, that's life with clever players! Although in this particular case you could have considered saying, "Okay, you've finished casting Gentle Repose. What would you like to do next?" Do you HAVE to tell the cleric that Gentle Repose isn't going to have the effect he thinks it will here, since it's not targeting a corpse? The cleric could rightly be indignant if the villain came back as undead after having cast Gentle Repose, but hey, never dead in the first place is not a problem!

Frankly, that would give the villain one more thing to taunt the party about upon his shocking return. "Hah, you fools! You wasted a your time casting a ritual to keep me from becoming a zombie, when I WAS NEVER DEAD! Mwoo ha ha hah!"
 

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