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When Players Ruin Your Evil Plans
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<blockquote data-quote="TheClone" data-source="post: 5236311" data-attributes="member: 90399"><p>So you do not only ruin players initiative and trying to manage a encounter, you also lie outright in their face. What do their learn? To stop clever thinking next time. The DM will handwave the plot anyway and clever ideas make no difference. If my DM would do that, I would have some serious words with him on first occasion and on second quit playing in the group. Surely, some players might like that but this group obviously not, because they do not expect the plot/DM to work things out, but think about the challenge and try to solve it. Forever. I love what the players do (same for the Star Wars story). Players initiative is really cool, but tends to die out once you show them that it's not worth a penny.</p><p></p><p>To OT: I tried to railroad players in the beginning of ma GM "career" but I wasn't even able to get them to the point where there expectations to miss. They had MUCH more rpg experience at that time. Today I avoid thinking about what the players might do. I try to keep my plotlines open. All those attempts to do some "Hollywood drama scenes" never work.</p></blockquote><p></p>
[QUOTE="TheClone, post: 5236311, member: 90399"] So you do not only ruin players initiative and trying to manage a encounter, you also lie outright in their face. What do their learn? To stop clever thinking next time. The DM will handwave the plot anyway and clever ideas make no difference. If my DM would do that, I would have some serious words with him on first occasion and on second quit playing in the group. Surely, some players might like that but this group obviously not, because they do not expect the plot/DM to work things out, but think about the challenge and try to solve it. Forever. I love what the players do (same for the Star Wars story). Players initiative is really cool, but tends to die out once you show them that it's not worth a penny. To OT: I tried to railroad players in the beginning of ma GM "career" but I wasn't even able to get them to the point where there expectations to miss. They had MUCH more rpg experience at that time. Today I avoid thinking about what the players might do. I try to keep my plotlines open. All those attempts to do some "Hollywood drama scenes" never work. [/QUOTE]
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