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When "playing it wrong" is more fun
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<blockquote data-quote="definiteFreakyFishGuy" data-source="post: 9712647" data-attributes="member: 7050925"><p>For those of you who don't know, there is a thread in D&D general that has over 1887 pages and counting. A lot of interesting discussions there, but one recurring exchange is this idea that one doesn't enjoy a particular TTRPG because they are "playing it wrong."</p><p></p><p><em>"If you didn't enjoy this game, it's because you played it wrong"</em></p><p></p><p>But... what if "playing it wrong" is actually more fun?</p><p></p><p>To kick of this thread, I'll share a personal example. I'm currently doing a solo Ironsworn: Starforged campaign. I tried a few times, but my most successful & enjoyable campaign is the one in which I decided to kind of screw the rules a bit. I completely skipped over the world building step, choosing a nebulous kinda modern with maybe slightly futuristic tech on a planet that could very well be earth. For the character building step, I only assigned the stats but didn't do any backstory, assets, nothing, not even an Iron Vow, the key theme in every Ironsworn games. (If you want more details, I talk about it here: <a href="https://www.enworld.org/threads/good-solo-games.714059/page-3#post-9706775" target="_blank">Good solo games</a>).</p><p></p><p>Another example, I am currently playing DND 5e, and I am planning to get the Grappler Feat (2014) next time my halfing barbarian levels up, while using 2024 grappling rules.</p><p></p><p>Curious to hear your thoughts and experiences!</p><p></p><p>EDIT: I'm both shocked and pleasantly surprised that no one has called me out for my plans to take the 2014 grappler feat...as a halfling.</p></blockquote><p></p>
[QUOTE="definiteFreakyFishGuy, post: 9712647, member: 7050925"] For those of you who don't know, there is a thread in D&D general that has over 1887 pages and counting. A lot of interesting discussions there, but one recurring exchange is this idea that one doesn't enjoy a particular TTRPG because they are "playing it wrong." [I]"If you didn't enjoy this game, it's because you played it wrong"[/I] But... what if "playing it wrong" is actually more fun? To kick of this thread, I'll share a personal example. I'm currently doing a solo Ironsworn: Starforged campaign. I tried a few times, but my most successful & enjoyable campaign is the one in which I decided to kind of screw the rules a bit. I completely skipped over the world building step, choosing a nebulous kinda modern with maybe slightly futuristic tech on a planet that could very well be earth. For the character building step, I only assigned the stats but didn't do any backstory, assets, nothing, not even an Iron Vow, the key theme in every Ironsworn games. (If you want more details, I talk about it here: [URL='https://www.enworld.org/threads/good-solo-games.714059/page-3#post-9706775']Good solo games[/URL]). Another example, I am currently playing DND 5e, and I am planning to get the Grappler Feat (2014) next time my halfing barbarian levels up, while using 2024 grappling rules. Curious to hear your thoughts and experiences! EDIT: I'm both shocked and pleasantly surprised that no one has called me out for my plans to take the 2014 grappler feat...as a halfling. [/QUOTE]
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