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When "playing it wrong" is more fun
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<blockquote data-quote="Retros_x" data-source="post: 9713828" data-attributes="member: 7033171"><p>I 100% agree with the statements of the rules being not the important part of RPGs. But with playing characters with bad stats on purpose, be sure that the rest of the table is ok with it. Nothing more annoying than a game where you want to experience a heroic story and than you have a barbarian with 8 STR and 10 CON in your team. That just doesn't fit the vibe. And it also feels weird - a character who is not athletic and never did some sort of training, but runs around with a battleaxe, raging? Or a wizard who never really studied and is thus pretty bad at spellcasting? In a novel these kind of characters usually end up being something completely different, but in a TTRPG you usually do not change your class. You will always stay that wizard with bad INT. I don't see how that makes a interesting character.</p><p></p><p>For me personal more interesting from a roleplaying perspective are characters with flaws in their behaviour and mindset and not in their stats, because as stated above: roleplaying is not about the rules. Playing badly doesn't automatically make roleplay better the same as playing optimally doesn't automatically make roleplaying bad. But this was discussed enough in the other thread.</p><p></p><p>From a DM perspective its obvious that playing not according to rules is part of the game. Rule zero is there for a reason.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9713828, member: 7033171"] I 100% agree with the statements of the rules being not the important part of RPGs. But with playing characters with bad stats on purpose, be sure that the rest of the table is ok with it. Nothing more annoying than a game where you want to experience a heroic story and than you have a barbarian with 8 STR and 10 CON in your team. That just doesn't fit the vibe. And it also feels weird - a character who is not athletic and never did some sort of training, but runs around with a battleaxe, raging? Or a wizard who never really studied and is thus pretty bad at spellcasting? In a novel these kind of characters usually end up being something completely different, but in a TTRPG you usually do not change your class. You will always stay that wizard with bad INT. I don't see how that makes a interesting character. For me personal more interesting from a roleplaying perspective are characters with flaws in their behaviour and mindset and not in their stats, because as stated above: roleplaying is not about the rules. Playing badly doesn't automatically make roleplay better the same as playing optimally doesn't automatically make roleplaying bad. But this was discussed enough in the other thread. From a DM perspective its obvious that playing not according to rules is part of the game. Rule zero is there for a reason. [/QUOTE]
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