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<blockquote data-quote="MGibster" data-source="post: 7962668" data-attributes="member: 4534"><p>Even if they're doing something I don't personally enjoy, if another group wants to completely abandon any semblance of realism in order to have the best possible time then I say more power to 'em. In my opinion, when it comes to fantastical settings I need to suspend my disbelief while simultaneously maintaining a little verisimilitude. </p><p></p><p>Suspension of Disbelief: Every setting with fantastic elements requires the audience to suspend their disbelief in order to get on with the story. I know that human corpses possess no fine or gross motor control and cannot rise and cannibalize their friends and family. In order to enjoy <em>The Walking Dead</em>, I need to suspend my disbelief and accept the base premise of the show so I can watch it. An ant the size of a Volkswagon cannot exist because it could not breathe. But I have no problem sitting down and enjoying the classic B-movie <em>Them!</em> </p><p></p><p>Verisimilitude: This just means that something gives the appearance of being true and this comes in two parts. I might suspend my disbelief and accept a fantastic premise, but I'll still expect the rest of the world to work as I expect. I can accept walking corpses but if the living characters suddenly became immune to gunshots I'd have a problem. </p><p></p><p>The second part of verisimilitude is that the rules for how the fantastic work is established and we follow them (for the most part). If it's been established that one bite will kill you and turn you into a ghoul then we need to see that applied consistently. If it isn't applied, say one character is immune to changing, I want everyone else to at least make note of that. </p><p></p><p>I think it's impossible to come up with a set of rules that can cover every single situation. Players are creative people and odds are at some point they'll come up with a situation rule makers didn't really consider. So that's a good reason why we have a GM in the first place.</p></blockquote><p></p>
[QUOTE="MGibster, post: 7962668, member: 4534"] Even if they're doing something I don't personally enjoy, if another group wants to completely abandon any semblance of realism in order to have the best possible time then I say more power to 'em. In my opinion, when it comes to fantastical settings I need to suspend my disbelief while simultaneously maintaining a little verisimilitude. Suspension of Disbelief: Every setting with fantastic elements requires the audience to suspend their disbelief in order to get on with the story. I know that human corpses possess no fine or gross motor control and cannot rise and cannibalize their friends and family. In order to enjoy [I]The Walking Dead[/I], I need to suspend my disbelief and accept the base premise of the show so I can watch it. An ant the size of a Volkswagon cannot exist because it could not breathe. But I have no problem sitting down and enjoying the classic B-movie [I]Them![/I] Verisimilitude: This just means that something gives the appearance of being true and this comes in two parts. I might suspend my disbelief and accept a fantastic premise, but I'll still expect the rest of the world to work as I expect. I can accept walking corpses but if the living characters suddenly became immune to gunshots I'd have a problem. The second part of verisimilitude is that the rules for how the fantastic work is established and we follow them (for the most part). If it's been established that one bite will kill you and turn you into a ghoul then we need to see that applied consistently. If it isn't applied, say one character is immune to changing, I want everyone else to at least make note of that. I think it's impossible to come up with a set of rules that can cover every single situation. Players are creative people and odds are at some point they'll come up with a situation rule makers didn't really consider. So that's a good reason why we have a GM in the first place. [/QUOTE]
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