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When RAW goes too far
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<blockquote data-quote="Asisreo" data-source="post: 7963567" data-attributes="member: 7019027"><p>I also thought it was cool and I allowed it, but I don't think coming up with this idea was anything special. I mean, when something's dead the first thing that comes to mind for a player is "How can I use this dead thing to my advantage?" Especially when it's mindless like a frog. But the biggest reason was that if effective Javelins could be made very easily by removing frog bones and carving with a knife, why wouldn't the entire world use frog bones or bones in general? They very well could if that's the type of world I felt like making but it's too quirky for my adventure that I wanted to be grounded. </p><p></p><p>Besides, tools outside of thieves tools don't get nearly the amount of love they should and I want players that have a tool proficiency to feel like they invested in a feature and not like they had to waste lead on a section of the sheet they'll never look at. Most importantly, javelins are a bit more complex than "make a pointy stick" because they need appropriate weight distribution and yadda-yadda so I'd say you'd need to be a bit specialized to do it. </p><p></p><p>I think you should be able to do anything, but you need to work for the anything that you want to do. If I find it really cool, I'll toss inspiration at you.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 7963567, member: 7019027"] I also thought it was cool and I allowed it, but I don't think coming up with this idea was anything special. I mean, when something's dead the first thing that comes to mind for a player is "How can I use this dead thing to my advantage?" Especially when it's mindless like a frog. But the biggest reason was that if effective Javelins could be made very easily by removing frog bones and carving with a knife, why wouldn't the entire world use frog bones or bones in general? They very well could if that's the type of world I felt like making but it's too quirky for my adventure that I wanted to be grounded. Besides, tools outside of thieves tools don't get nearly the amount of love they should and I want players that have a tool proficiency to feel like they invested in a feature and not like they had to waste lead on a section of the sheet they'll never look at. Most importantly, javelins are a bit more complex than "make a pointy stick" because they need appropriate weight distribution and yadda-yadda so I'd say you'd need to be a bit specialized to do it. I think you should be able to do anything, but you need to work for the anything that you want to do. If I find it really cool, I'll toss inspiration at you. [/QUOTE]
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