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*Dungeons & Dragons
When RAW goes too far
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<blockquote data-quote="Asisreo" data-source="post: 7963649" data-attributes="member: 7019027"><p>The best way to prevent it from being meta-gamey is to kinda be mean with it. If you see someone exploit the system to get inspiration, just say "I know what you're doing. Nice try, bucko but you'll need to be more creative if you want inspiration. </p><p></p><p>How do you prevent hording it? Say "I would've given you inspiration but it seems you already have one." Out loud directed at the person who would've earned it. That quickly makes players realize that it's a use-it-or-lose-it deal. </p><p></p><p>I should also state that I hate coddling my players because I hate being coddled myself. When a DM says "you got a nat20 on the medicine check to stabilize so you get 1 hp," even if it helps, I have a bitter taste for the rest of the fight because that'snot how I was supposed to play. I tell the DM, but they think it's better to avoid tpk's which it isn't. It soon feels like there isn't any real danger or challenge. </p><p></p><p>I make my players <em>earn</em> it and only if they want to earn it. Nothing in the game comes free and nothing will be exploited. </p><p></p><p>Also, javelins are cheaper than spears in D&D so I imagined them as a more primitive but still well-made version and spears are a bit more well-crafted.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 7963649, member: 7019027"] The best way to prevent it from being meta-gamey is to kinda be mean with it. If you see someone exploit the system to get inspiration, just say "I know what you're doing. Nice try, bucko but you'll need to be more creative if you want inspiration. How do you prevent hording it? Say "I would've given you inspiration but it seems you already have one." Out loud directed at the person who would've earned it. That quickly makes players realize that it's a use-it-or-lose-it deal. I should also state that I hate coddling my players because I hate being coddled myself. When a DM says "you got a nat20 on the medicine check to stabilize so you get 1 hp," even if it helps, I have a bitter taste for the rest of the fight because that'snot how I was supposed to play. I tell the DM, but they think it's better to avoid tpk's which it isn't. It soon feels like there isn't any real danger or challenge. I make my players [I]earn[/I] it and only if they want to earn it. Nothing in the game comes free and nothing will be exploited. Also, javelins are cheaper than spears in D&D so I imagined them as a more primitive but still well-made version and spears are a bit more well-crafted. [/QUOTE]
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When RAW goes too far
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