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When "Roleplaying" rears its ugly head...
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<blockquote data-quote="Flyspeck23" data-source="post: 1993786" data-attributes="member: 10648"><p>Situations like these are the main reason I don't put NPCs in the PCs party (seeing that I run a bigger-than-average group most of the time, that's pretty easy to say <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p> </p><p></p><p> </p><p>As pointed out by HK, the in-game reason for ressurecting the NPC and reincarnate the PC are vague at best, and the rest of the party might think of it differently (again, not metagame-wise). On a later occasion the player already showed that he's prone of metagame-thinking too (and his initial decision might well be based on metagame thinking too...), so why are you defending his decision that way?</p><p> </p><p>Btw, IMHO players are the most important aspect of the game, or otherwise there's just the DM. That doesn't mean that such games are "just to level up characters and roll dice to show off strategic fighting simulations", mind you.</p></blockquote><p></p>
[QUOTE="Flyspeck23, post: 1993786, member: 10648"] Situations like these are the main reason I don't put NPCs in the PCs party (seeing that I run a bigger-than-average group most of the time, that's pretty easy to say ;) ). As pointed out by HK, the in-game reason for ressurecting the NPC and reincarnate the PC are vague at best, and the rest of the party might think of it differently (again, not metagame-wise). On a later occasion the player already showed that he's prone of metagame-thinking too (and his initial decision might well be based on metagame thinking too...), so why are you defending his decision that way? Btw, IMHO players are the most important aspect of the game, or otherwise there's just the DM. That doesn't mean that such games are "just to level up characters and roll dice to show off strategic fighting simulations", mind you. [/QUOTE]
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