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When "Roleplaying" rears its ugly head...
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<blockquote data-quote="fusangite" data-source="post: 1994015" data-attributes="member: 7240"><p>I guess I have trouble with this either-or situation here. I sincerely doubt that a good experienced player could not come up with an in-game justification for resurrecting the PC. Right now, seniority is being used as the basis for bringing back the NPC; but seniority is one of a myriad of factors in making a decision like this. </p><p></p><p>I think, also, people have this idea that their characters are fully knowable and discoverable by them so I'm generally pretty unimpressed when players "know" exactly how their characters would think in a situation and cannot conceive of them thinking in another way. Maybe seniority really matters to this character but surely he has other values he can bring to bear on this situation that will not potentially endanger the gaming group's social dynamic.</p><p></p><p>Yes. But I get the sense that your playing style sees this as par for the course; it sounds like this is not the case with the person whose character died. If the campaign were composed of players like you, I'm sure that this would not even have been brought to this forum. </p><p></p><p>As you yourself concede the good of the group social dynamic always has a bearing on in-character decisions. New PCs are mysteriously trusted and included with ease, etc. People always balance "realism" and the good of the gaming group when they play. Otherwise, a lot of adventures and plot hooks would be left unfollowed and a lot more new PCs would be treated with suspicion. </p><p></p><p>Now maybe your gaming group has collectively decided that it only wants people who are not going to have a problem if their characters die and they have to roll up a new one. If so, I commend you; it frees you guys up to do some interesting kinds of play that, sadly, none of my gaming groups have really enabled. But it sounds to me as though this is not the chosen style of the gaming group under discussion in this thread. As such, accommodations must be made.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1994015, member: 7240"] I guess I have trouble with this either-or situation here. I sincerely doubt that a good experienced player could not come up with an in-game justification for resurrecting the PC. Right now, seniority is being used as the basis for bringing back the NPC; but seniority is one of a myriad of factors in making a decision like this. I think, also, people have this idea that their characters are fully knowable and discoverable by them so I'm generally pretty unimpressed when players "know" exactly how their characters would think in a situation and cannot conceive of them thinking in another way. Maybe seniority really matters to this character but surely he has other values he can bring to bear on this situation that will not potentially endanger the gaming group's social dynamic. Yes. But I get the sense that your playing style sees this as par for the course; it sounds like this is not the case with the person whose character died. If the campaign were composed of players like you, I'm sure that this would not even have been brought to this forum. As you yourself concede the good of the group social dynamic always has a bearing on in-character decisions. New PCs are mysteriously trusted and included with ease, etc. People always balance "realism" and the good of the gaming group when they play. Otherwise, a lot of adventures and plot hooks would be left unfollowed and a lot more new PCs would be treated with suspicion. Now maybe your gaming group has collectively decided that it only wants people who are not going to have a problem if their characters die and they have to roll up a new one. If so, I commend you; it frees you guys up to do some interesting kinds of play that, sadly, none of my gaming groups have really enabled. But it sounds to me as though this is not the chosen style of the gaming group under discussion in this thread. As such, accommodations must be made. [/QUOTE]
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