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When "Roleplaying" rears its ugly head...
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<blockquote data-quote="swrushing" data-source="post: 1996588" data-attributes="member: 14140"><p>Actually...</p><p></p><p>the way i see it, that is a symptom.</p><p></p><p>the "problem" to me seems to be...</p><p></p><p>you don't like the player's decisions for his character.</p><p>you don't like the way he roleplays.</p><p>you don't like his style of gaming.</p><p>you don't like the characters he runs, even the ones he has run before now.</p><p>its not stated but it seems like you don't like him much, maybe if only right now.</p><p>and you are not willing to let him just play his character.</p><p></p><p>if you as Gm are not willing to accept the potential consequences, don't kill PCs. One consequence of killing a PC in your game is that that character MIGHT not be around. before you kill a PC you ought to be ready to accept that consequence.</p><p></p><p>moreover, if you as Gm are willing to kill two characters, in a situation where there are not two guaranteed ress's, and where the guy who decisions you don't like, whose characters you don't like, all of whom you "see" as antisocial, whose style you don't like, is THE GUY in control of the use of these options, you should not be getting mad at the player and fussing at him when he makes decisions you don't prefer.</p><p></p><p>you would be better served to not kill PCs at all, or to only kill them when NPC resses are available, if you are unwilling to let the obvious potential consequences of killing them occur.</p><p></p><p>An old gaming adage goes like this "Don't call for a die roll unless you are willing to accept each potential result." </p><p></p><p>maybe a more specific version would help you "Don't kill characters if you aren't willing to have them be dead."</p><p></p><p>kick the player from the group, take his character so it can be run by you and "act right", and let that player find a group who is more in line with his style of gaming. he will be better off for it and you won't have to be troubled by players so unreasonable as to think they should run their own characters.</p><p></p><p>BTW, it would be great if the problem guy would post here. I mean, obviously you have a problem with him and so far all we got is the one side, which is painting him pretty one sided. i for one usually prefer to both sides of a coin before commenting on the unseen side.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1996588, member: 14140"] Actually... the way i see it, that is a symptom. the "problem" to me seems to be... you don't like the player's decisions for his character. you don't like the way he roleplays. you don't like his style of gaming. you don't like the characters he runs, even the ones he has run before now. its not stated but it seems like you don't like him much, maybe if only right now. and you are not willing to let him just play his character. if you as Gm are not willing to accept the potential consequences, don't kill PCs. One consequence of killing a PC in your game is that that character MIGHT not be around. before you kill a PC you ought to be ready to accept that consequence. moreover, if you as Gm are willing to kill two characters, in a situation where there are not two guaranteed ress's, and where the guy who decisions you don't like, whose characters you don't like, all of whom you "see" as antisocial, whose style you don't like, is THE GUY in control of the use of these options, you should not be getting mad at the player and fussing at him when he makes decisions you don't prefer. you would be better served to not kill PCs at all, or to only kill them when NPC resses are available, if you are unwilling to let the obvious potential consequences of killing them occur. An old gaming adage goes like this "Don't call for a die roll unless you are willing to accept each potential result." maybe a more specific version would help you "Don't kill characters if you aren't willing to have them be dead." kick the player from the group, take his character so it can be run by you and "act right", and let that player find a group who is more in line with his style of gaming. he will be better off for it and you won't have to be troubled by players so unreasonable as to think they should run their own characters. BTW, it would be great if the problem guy would post here. I mean, obviously you have a problem with him and so far all we got is the one side, which is painting him pretty one sided. i for one usually prefer to both sides of a coin before commenting on the unseen side. [/QUOTE]
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