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When "Roleplaying" rears its ugly head...
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<blockquote data-quote="Numion" data-source="post: 1996589" data-attributes="member: 124"><p>Does it often happen in your games that an empty spot in the group is filled by an NPC and the players new character is shown the door, in case a PC dies and new member is wanted?</p><p></p><p></p><p></p><p></p><p>Ah, I see, you didn't quite understand what I was saying. Of course, as a DM, it is the job to portray NPCs as realistic beings - to the point of there being in-game consequences for the actions which you described. The NPCs react as they value themselves, of course, and care about other NPCs and PCs and whatnot. But at the situation described by the threadstarter, a player is about to choose an NPC over PC. This will annoy the player of said PC - he loses the character he likes to play. I don't think that should be allowed any more than half of the group saying "We'll rather go adventuring with two NPCs instead of you, since you always make sub-par characters, the NPCs will be much more useful. In-game our characters just won't have more to do with your characters, until you make combat oriented ones.". </p><p></p><p>Why?</p><p></p><p>Just because this is a game you play with your friends. Decisions, in or out-of-game that result in the game not being enjoyed by you and your friends should be avoided. DM using his 'DM POWRZ' to avoid such situations (even fringing on a characters DM-given free will!) is not a perfect solution, but if one player enjoys the NPCs more than PCs, there aren't any better options.</p></blockquote><p></p>
[QUOTE="Numion, post: 1996589, member: 124"] Does it often happen in your games that an empty spot in the group is filled by an NPC and the players new character is shown the door, in case a PC dies and new member is wanted? Ah, I see, you didn't quite understand what I was saying. Of course, as a DM, it is the job to portray NPCs as realistic beings - to the point of there being in-game consequences for the actions which you described. The NPCs react as they value themselves, of course, and care about other NPCs and PCs and whatnot. But at the situation described by the threadstarter, a player is about to choose an NPC over PC. This will annoy the player of said PC - he loses the character he likes to play. I don't think that should be allowed any more than half of the group saying "We'll rather go adventuring with two NPCs instead of you, since you always make sub-par characters, the NPCs will be much more useful. In-game our characters just won't have more to do with your characters, until you make combat oriented ones.". Why? Just because this is a game you play with your friends. Decisions, in or out-of-game that result in the game not being enjoyed by you and your friends should be avoided. DM using his 'DM POWRZ' to avoid such situations (even fringing on a characters DM-given free will!) is not a perfect solution, but if one player enjoys the NPCs more than PCs, there aren't any better options. [/QUOTE]
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When "Roleplaying" rears its ugly head...
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