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When "Roleplaying" rears its ugly head...
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<blockquote data-quote="Piratecat" data-source="post: 1996635" data-attributes="member: 2"><p>You already have disharmony in your group. Attempting to impose a DM dictate on what is essentially a PC decision would in my opinion make that harmony <em>much</em> worse.</p><p></p><p>I'd say, "You have two dead people and two ways of bringing them back to life. Your characters need to decide who they're bringing back how, if they're bringing anyone back at all. How you handle that is your choice." Then the group would probably have a discussion of it in character, everyone would vote, and the side that loses would gracefully concede. There's no overt metagaming in that; just like real people working out a difficult choice, the PCs would have to make a decision and stick with it.</p><p></p><p>For my game at least, the only way for this to become a campaign-breaker is for me to say "You have to resurrect the PC because that's the PC." I think that would really make a lot of players in my game angry.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1996635, member: 2"] You already have disharmony in your group. Attempting to impose a DM dictate on what is essentially a PC decision would in my opinion make that harmony [i]much[/i] worse. I'd say, "You have two dead people and two ways of bringing them back to life. Your characters need to decide who they're bringing back how, if they're bringing anyone back at all. How you handle that is your choice." Then the group would probably have a discussion of it in character, everyone would vote, and the side that loses would gracefully concede. There's no overt metagaming in that; just like real people working out a difficult choice, the PCs would have to make a decision and stick with it. For my game at least, the only way for this to become a campaign-breaker is for me to say "You have to resurrect the PC because that's the PC." I think that would really make a lot of players in my game angry. [/QUOTE]
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