Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
When "Roleplaying" rears its ugly head...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="swrushing" data-source="post: 1996636" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>Ok, suggestion, if you aren't willing to accept consequences of and take responsibility for kill PCs, don't kill PCs in your game.</p><p></p><p>Was that established beforehand? is there a reason more cannot be located, possibly involving a quest on the PCs part? Why did you set this up as a problem in the first place if you believe this to be a problem?</p><p></p><p>Why is the one pc is the decision seat? is he the only one who can cast the scroll spell?</p><p></p><p>funny. In case you missed the distinction, some people are against a player metagaming to have his character do something "out of character" because of the PC/NPC distinction. Thats a little different than a Gm realizing HE created a problem FOR THE PLAYERS as opposed to a problem FOR THE CHARACTERS and deciding to alter his setting in a non-contradictory way so as to alleviate the problem, allowing an answer that doesn't involve someone being unhappy no matter what, he created in the first place.</p><p></p><p>That distinction may be lost, but it should not be.</p><p></p><p>You killed the two characters.</p><p>You set them in a place where only one could come back.</p><p>You seem happy to not alter your setup to provide other options.</p><p>you seem unwilling to let them make their decisions unbuffetted by your views.</p><p></p><p>are you sure its "the player" who is the problem?</p><p></p><p>Me, if i felt it was in character to ress the NPC, i would do so.</p><p></p><p>I would then begin looking for another ress source to bring back the other companion. leaving him dead is not an option i would accept, but fortunately, the res spells don't have stringent time limits. "The creature can have been dead no longer than 10 years per caster level."</p><p></p><p>Whether bringing the dead character back is a "drop the adventure now" thing or a "after we finish the adventure" thing depends on a lot of info we do not have, like "how time sensitive is the adventure?" and "whats at risk if we delay?"</p><p></p><p>None of these would be vital enough for me as Gm to smack a player and tell him what he decides. </p><p></p><p>Apparently you feel it is!</p><p></p><p>IE in your view, if this player decides to play his character, you feel its likely friendships will be at stake? So someone, you or the player whose character you killed, WILL be willing to lose a friendship over this? The player whose character you killed will be willing to end the friendship over this other play making decisions in game he doesn't like?</p><p></p><p>Why isn't the player whose character you killed expected to deal with the consequences of being killed by you and go with it and to NOT LET THE GAME WRECK HIS FRIENDSHIP? Why does that only apply to the "roleplayer"? heck, for that matter, why isn't the player of the PC you killed supposed to be mad and lose friendship with you, the guy who killed his PC, instead of the guy with the ress?</p><p></p><p>When the goblin drops Mj and the car full of innocents, if spidermans Gm told him "nope, you cannot save both" (as opposed to saying "with great effort both can be saved") would you blame spiderman for the death of whicever one he "let die", or would you blame goblin for their deaths?</p><p></p><p></p><p></p><p>me too.</p><p></p><p>and again, if you can encourage your player to sign on and post and read your descriptions here and give us his side, i would *love* to hear his side of the story. like Emeril, i prefer my food, especially food for thought, to be flavored both sides, not just one sided.</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 1996636, member: 14140"] [/QUOTE] Ok, suggestion, if you aren't willing to accept consequences of and take responsibility for kill PCs, don't kill PCs in your game. Was that established beforehand? is there a reason more cannot be located, possibly involving a quest on the PCs part? Why did you set this up as a problem in the first place if you believe this to be a problem? Why is the one pc is the decision seat? is he the only one who can cast the scroll spell? funny. In case you missed the distinction, some people are against a player metagaming to have his character do something "out of character" because of the PC/NPC distinction. Thats a little different than a Gm realizing HE created a problem FOR THE PLAYERS as opposed to a problem FOR THE CHARACTERS and deciding to alter his setting in a non-contradictory way so as to alleviate the problem, allowing an answer that doesn't involve someone being unhappy no matter what, he created in the first place. That distinction may be lost, but it should not be. You killed the two characters. You set them in a place where only one could come back. You seem happy to not alter your setup to provide other options. you seem unwilling to let them make their decisions unbuffetted by your views. are you sure its "the player" who is the problem? Me, if i felt it was in character to ress the NPC, i would do so. I would then begin looking for another ress source to bring back the other companion. leaving him dead is not an option i would accept, but fortunately, the res spells don't have stringent time limits. "The creature can have been dead no longer than 10 years per caster level." Whether bringing the dead character back is a "drop the adventure now" thing or a "after we finish the adventure" thing depends on a lot of info we do not have, like "how time sensitive is the adventure?" and "whats at risk if we delay?" None of these would be vital enough for me as Gm to smack a player and tell him what he decides. Apparently you feel it is! IE in your view, if this player decides to play his character, you feel its likely friendships will be at stake? So someone, you or the player whose character you killed, WILL be willing to lose a friendship over this? The player whose character you killed will be willing to end the friendship over this other play making decisions in game he doesn't like? Why isn't the player whose character you killed expected to deal with the consequences of being killed by you and go with it and to NOT LET THE GAME WRECK HIS FRIENDSHIP? Why does that only apply to the "roleplayer"? heck, for that matter, why isn't the player of the PC you killed supposed to be mad and lose friendship with you, the guy who killed his PC, instead of the guy with the ress? When the goblin drops Mj and the car full of innocents, if spidermans Gm told him "nope, you cannot save both" (as opposed to saying "with great effort both can be saved") would you blame spiderman for the death of whicever one he "let die", or would you blame goblin for their deaths? me too. and again, if you can encourage your player to sign on and post and read your descriptions here and give us his side, i would *love* to hear his side of the story. like Emeril, i prefer my food, especially food for thought, to be flavored both sides, not just one sided. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When "Roleplaying" rears its ugly head...
Top