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When "Roleplaying" rears its ugly head...
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<blockquote data-quote="Al" data-source="post: 1996869" data-attributes="member: 2486"><p>Granted, but it seems to me as though that this isn't a simple case of that. If a PC refused to allow a new PC into the party, repeatedly ignored plot hooks and caused the campaign to grind to a halt through role-playing, then I would call for "constructive metagaming". This isn't the case. The player wants his dead PC resurrected, and he's going to throw a hissy-fit if that doesn't happen. Personally, I regard mandating your character to be resurrected as a condition of friendship as a little childish and more than a little petulant. Would you hold this supposed friendship as a tool for emotional blackmail, if, say a player wanted the DM not to have the PC killed? What about if he demands a more than fair share of the loot? What about insistence on a particular magic item? Or that the party do something his way? Using friendship as leverage to affect things in-game I find distinctly unsettling. So using the "friendship should triumph every time" argument can be a little dubious. </p><p></p><p> </p><p></p><p>Absolutely. However, for everyone to have fun means that one player can't just hold out and make certainly unreasonable impositions upon the party. It's a question of what the PCs can be reasonably expected to do to ensure everyone has fun. Letting a character into the group through "constructive metagaming" is reasonable. Throwing limited party resources at a single PC because otherwise he'll whinge isn't. </p><p></p><p> </p><p></p><p>Right. So was Lenin <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> .</p><p></p><p>Seriously, I don't think you should intervene in this situation. Having the PC raised is not critical to ensuring the campaign moves along, and heavy-handed intervention is likewise to inflame tempers one way or the other. Your best bet, as has been cleverly pointed out, is to put in a side-quest for a resurrection scroll or something. Better yet, have the (good?) NPC regret that he was ressed instead of the other guy and insist that they take the quest: subtle "constructive metagaming" by the DM without blatantly interfering with player (and PC) choice.</p></blockquote><p></p>
[QUOTE="Al, post: 1996869, member: 2486"] Granted, but it seems to me as though that this isn't a simple case of that. If a PC refused to allow a new PC into the party, repeatedly ignored plot hooks and caused the campaign to grind to a halt through role-playing, then I would call for "constructive metagaming". This isn't the case. The player wants his dead PC resurrected, and he's going to throw a hissy-fit if that doesn't happen. Personally, I regard mandating your character to be resurrected as a condition of friendship as a little childish and more than a little petulant. Would you hold this supposed friendship as a tool for emotional blackmail, if, say a player wanted the DM not to have the PC killed? What about if he demands a more than fair share of the loot? What about insistence on a particular magic item? Or that the party do something his way? Using friendship as leverage to affect things in-game I find distinctly unsettling. So using the "friendship should triumph every time" argument can be a little dubious. Absolutely. However, for everyone to have fun means that one player can't just hold out and make certainly unreasonable impositions upon the party. It's a question of what the PCs can be reasonably expected to do to ensure everyone has fun. Letting a character into the group through "constructive metagaming" is reasonable. Throwing limited party resources at a single PC because otherwise he'll whinge isn't. Right. So was Lenin :p . Seriously, I don't think you should intervene in this situation. Having the PC raised is not critical to ensuring the campaign moves along, and heavy-handed intervention is likewise to inflame tempers one way or the other. Your best bet, as has been cleverly pointed out, is to put in a side-quest for a resurrection scroll or something. Better yet, have the (good?) NPC regret that he was ressed instead of the other guy and insist that they take the quest: subtle "constructive metagaming" by the DM without blatantly interfering with player (and PC) choice. [/QUOTE]
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