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When "Roleplaying" rears its ugly head...
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<blockquote data-quote="MoogleEmpMog" data-source="post: 1996885" data-attributes="member: 22882"><p>So... you created a completely untenable situation with apparently no thought as to the consequences, and now intend to bend to the rules, making an already unfortunate setup incredibly frustrating for all involved. Cute.</p><p></p><p>What would you have done if <u>two</u> PCs had died? Whose life would be destroyed by losing the character who they don't (or at least shouldn't) roleplay but for some reason they're desperately attached to?</p><p></p><p></p><p></p><p>Imagine this - in some campaigns, there are <u>no</u> high-level clerics, period. Dead PCs stay dead. Period. This includes a goodly number of <u>entire game systems</u>, not to mention many D&D or d20 campaign worlds.</p><p></p><p>And once again, you created a situation that had the potential to cause even more harm than it has. Why, if all four PCs died and the NPC alone survived, you could have lost four friends <u>forever</u>. Great Scott!</p><p></p><p></p><p></p><p>Lovely. The NPC, who last I checked <u>you</u> portray, wishes to return to the land of the living, thus destroying the one chance you had to escape from this fiasco of your own creation.</p><p></p><p></p><p></p><p>Actually, that would be what any sensible GM who had your attitude toward PC death would have done in the first place. Again, if two PCs died, you'd have been out of luck and out at least one friend, since we all know a dead PC is a dead friendship. Right?</p><p></p><p>I don't have as serious a problem with metagaming as most, actually - as metagaming is traditionally understood. I'm more likely to explain away player knowledge of the <em>Monster Manual</em> than to demand my players try to unlearn what they have learned.</p><p></p><p>What I have a problem with is metagaming to make the PCs special and unique and oh-so-safe from harm. I'm as much a wargamer as a roleplayer, and expect a spiffy challenge with real consequences. The story and characters are gravy.</p><p></p><p></p><p></p><p>Dead wrong.</p><p></p><p>One choice "may" affect a player's feelings (the dead PC's player); the other unambiguously <u>will</u> affect a player's feelings (your hated roleplayer). You have decided, without so much as consulting the former, to stick it to the latter because his style of play offends you.</p><p></p><p></p><p></p><p>If your "friends" are really as immature and insecure as you think they are, then yes, it is, because life is too short to deal with a mob of whiny peons.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 1996885, member: 22882"] So... you created a completely untenable situation with apparently no thought as to the consequences, and now intend to bend to the rules, making an already unfortunate setup incredibly frustrating for all involved. Cute. What would you have done if [U]two[/U] PCs had died? Whose life would be destroyed by losing the character who they don't (or at least shouldn't) roleplay but for some reason they're desperately attached to? Imagine this - in some campaigns, there are [U]no[/U] high-level clerics, period. Dead PCs stay dead. Period. This includes a goodly number of [U]entire game systems[/U], not to mention many D&D or d20 campaign worlds. And once again, you created a situation that had the potential to cause even more harm than it has. Why, if all four PCs died and the NPC alone survived, you could have lost four friends [U]forever[/U]. Great Scott! Lovely. The NPC, who last I checked [U]you[/U] portray, wishes to return to the land of the living, thus destroying the one chance you had to escape from this fiasco of your own creation. Actually, that would be what any sensible GM who had your attitude toward PC death would have done in the first place. Again, if two PCs died, you'd have been out of luck and out at least one friend, since we all know a dead PC is a dead friendship. Right? I don't have as serious a problem with metagaming as most, actually - as metagaming is traditionally understood. I'm more likely to explain away player knowledge of the [I]Monster Manual[/I] than to demand my players try to unlearn what they have learned. What I have a problem with is metagaming to make the PCs special and unique and oh-so-safe from harm. I'm as much a wargamer as a roleplayer, and expect a spiffy challenge with real consequences. The story and characters are gravy. Dead wrong. One choice "may" affect a player's feelings (the dead PC's player); the other unambiguously [U]will[/U] affect a player's feelings (your hated roleplayer). You have decided, without so much as consulting the former, to stick it to the latter because his style of play offends you. If your "friends" are really as immature and insecure as you think they are, then yes, it is, because life is too short to deal with a mob of whiny peons. [/QUOTE]
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