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When "Roleplaying" rears its ugly head...
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<blockquote data-quote="MoogleEmpMog" data-source="post: 1997123" data-attributes="member: 22882"><p>Have you read the entire thread, or are you just commenting on the original post? Because I can't imagine how you could come to this conclusion if it's the former.</p><p></p><p>The other player does not (necessarily) <u>want so desperately</u> to have his character raised. He hasn't said a thing about it.</p><p></p><p>If he's a dedicated roleplayer, he will probably want the NPC to take precedence, since that seems to be the proper in-character decision. He might also be interested in the chance to roleplay a character suddenly finding himself in a new body.</p><p></p><p>If he's a powergamer, he'll probably be rubbing his hands in glee at the chance to be reincarnated as something cool and unusual - and possibly getting a free level adjustment. If he was human before, he'll almost certainly benefit from the experience mechanically, since he keeps his feat and gains new racial traits.</p><p></p><p>If he's a beer-and-pretzels fellow who just wants to hang out and have a good time, he probably couldn't care less either way.</p><p></p><p>D&D <u>is</u> indeed a game.</p><p></p><p>So is Uno. In Uno, if I draw a Draw 4, I'll play it with unrestrained glee on someone who just declared Uno-Wild and thinks they're about to go out. Will that destroy that person's enjoyment?</p><p></p><p>So is Magic the Gathering. In Magic, if I have a mountain and four swamps in play, four dark rituals and a fireball in hand, and my opponent has 8 life, should I not cast the fireball because losing would hurt his feelings?</p><p></p><p>The only people who could be seriously hurt by a decision about rezzing the NPC are:</p><p>1. The Real Roleplayer, who sounds like a jerk as described herein but may not be, since we don't have an unbiased view of him. He'll be angry if his character's bud, the NPC, isn't brought back. I have some sympathy for this guy, if only because he's in essence been 'talked about behind his back,' but he doesn't sound like someone I'd game with.</p><p>2. The GM, who is offended by the Real Roleplayer's style. I can't say he's given any reason to be sympathetic toward him. He created what he considers a mess and now wants to muck about with his players' characters to get out of it. I can guarantee I'd walk out of his game and never look back, but he'd probably be a perfectly acceptable player. Unless his PC died, in which case he'd never speak to me again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>3. The player who lost a PC. He's not party to the proceedings here one way or the other. As it stands, I feel for the guy because he seems to be stuck in a dysfunctional gaming group, but if he would actually object to rezzing the NPC, he would be doing so out of pure petulance and would lose all sympathy from me.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 1997123, member: 22882"] Have you read the entire thread, or are you just commenting on the original post? Because I can't imagine how you could come to this conclusion if it's the former. The other player does not (necessarily) [U]want so desperately[/U] to have his character raised. He hasn't said a thing about it. If he's a dedicated roleplayer, he will probably want the NPC to take precedence, since that seems to be the proper in-character decision. He might also be interested in the chance to roleplay a character suddenly finding himself in a new body. If he's a powergamer, he'll probably be rubbing his hands in glee at the chance to be reincarnated as something cool and unusual - and possibly getting a free level adjustment. If he was human before, he'll almost certainly benefit from the experience mechanically, since he keeps his feat and gains new racial traits. If he's a beer-and-pretzels fellow who just wants to hang out and have a good time, he probably couldn't care less either way. D&D [U]is[/U] indeed a game. So is Uno. In Uno, if I draw a Draw 4, I'll play it with unrestrained glee on someone who just declared Uno-Wild and thinks they're about to go out. Will that destroy that person's enjoyment? So is Magic the Gathering. In Magic, if I have a mountain and four swamps in play, four dark rituals and a fireball in hand, and my opponent has 8 life, should I not cast the fireball because losing would hurt his feelings? The only people who could be seriously hurt by a decision about rezzing the NPC are: 1. The Real Roleplayer, who sounds like a jerk as described herein but may not be, since we don't have an unbiased view of him. He'll be angry if his character's bud, the NPC, isn't brought back. I have some sympathy for this guy, if only because he's in essence been 'talked about behind his back,' but he doesn't sound like someone I'd game with. 2. The GM, who is offended by the Real Roleplayer's style. I can't say he's given any reason to be sympathetic toward him. He created what he considers a mess and now wants to muck about with his players' characters to get out of it. I can guarantee I'd walk out of his game and never look back, but he'd probably be a perfectly acceptable player. Unless his PC died, in which case he'd never speak to me again. ;) 3. The player who lost a PC. He's not party to the proceedings here one way or the other. As it stands, I feel for the guy because he seems to be stuck in a dysfunctional gaming group, but if he would actually object to rezzing the NPC, he would be doing so out of pure petulance and would lose all sympathy from me. [/QUOTE]
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