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When "Roleplaying" rears its ugly head...
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<blockquote data-quote="MoogleEmpMog" data-source="post: 1997465" data-attributes="member: 22882"><p>In terms of goals, play styles and player etiquette, I agree with you.</p><p></p><p>In terms of the touchiness of the participants, I don't see the difference. I've had the misfortune to encounter sore losers who can't tolerate losing a game of Magic. I wager those same players would whine if their PCs died in D&D. The reverse is also likely to be true - a player who lets the death of his PC (or in this case, the non- or delayed resurrection of his PC) end a friendship is liable to complain because his Magic opponent "plays too many rares" or his Uno opponent "didn't let him go out."</p><p></p><p>Immaturity makes no distinction between competitive and non-competitive.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p>This is really the central point.</p><p></p><p></p><p></p><p>Metagame issues like... the assumed and hardly predicatable opinion of the dead PC's player?</p><p></p><p>The only metagame issues Hannibal stated were, in chronological order:</p><p></p><p>1. The GM set up a situation where PC (and NPC) death were possible and only one spell could reverse the effect - even though he believes that his players are immature enough to break up their friendship over a PC staying dead.</p><p></p><p>2. One player was mad that a PC would get precedence over the NPC because he considered it poor roleplaying.</p><p></p><p>3. The GM told this player what the player's PC had to do, and arguably what the PC had to think.</p><p></p><p>4. The player then threatened to decline entry to a future PC introduced by the player of the dead PC, apparently in an angry response <u>to the GM</u> - the other player is apparently still an unwitting bystander in this mess.</p><p></p><p>5. The GM refuses to budge to metagame solutions offered in this thread that would fix the problem.</p><p></p><p>From where I'm sitting, the player's initial reaction was understandable, if not downright correct. He later got mad at the GM for contravening his authority over his own PC and for ruling against him and decided to take it out on the other player, which is foolish, hypocritical and wrong.</p><p></p><p>However, all of this took place in an apparently quite heated discussion between the GM and the player <u>outside the usual game time</u>. I say that because the other players apparently weren't present.</p><p></p><p>Consider the motives here. Why would player R (the alleged roleplayer) metagame except in anger? He's apparently not mad at poor player P (of the dead PC), but at the GM, although in the heat of passion he stated a different intent.</p><p></p><p>Neither Player R nor Player P have posted (as far as we know), although several people have asked the GM to solicit them to do so.</p><p></p><p>Is player R a good roleplayer under better circumstances? I don't know.</p><p></p><p>All I know is that the events related by the GM indicate that said luminary had many chances to head off this problem and now has several methods to solve it, and he has latched upon the worst possible one. All I know is that the motives related by the GM indicate that he is as or more petty, stubborn and overreactive as player R, and that's from his own words.</p><p></p><p>It's not about metagaming, it's not about roleplaying, it's about players and GMs who are either very young or on the verge of a major breakdown in their gaming group - the latter whether they solve this individual issue or not.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 1997465, member: 22882"] In terms of goals, play styles and player etiquette, I agree with you. In terms of the touchiness of the participants, I don't see the difference. I've had the misfortune to encounter sore losers who can't tolerate losing a game of Magic. I wager those same players would whine if their PCs died in D&D. The reverse is also likely to be true - a player who lets the death of his PC (or in this case, the non- or delayed resurrection of his PC) end a friendship is liable to complain because his Magic opponent "plays too many rares" or his Uno opponent "didn't let him go out." Immaturity makes no distinction between competitive and non-competitive. Agreed. This is really the central point. Metagame issues like... the assumed and hardly predicatable opinion of the dead PC's player? The only metagame issues Hannibal stated were, in chronological order: 1. The GM set up a situation where PC (and NPC) death were possible and only one spell could reverse the effect - even though he believes that his players are immature enough to break up their friendship over a PC staying dead. 2. One player was mad that a PC would get precedence over the NPC because he considered it poor roleplaying. 3. The GM told this player what the player's PC had to do, and arguably what the PC had to think. 4. The player then threatened to decline entry to a future PC introduced by the player of the dead PC, apparently in an angry response [U]to the GM[/U] - the other player is apparently still an unwitting bystander in this mess. 5. The GM refuses to budge to metagame solutions offered in this thread that would fix the problem. From where I'm sitting, the player's initial reaction was understandable, if not downright correct. He later got mad at the GM for contravening his authority over his own PC and for ruling against him and decided to take it out on the other player, which is foolish, hypocritical and wrong. However, all of this took place in an apparently quite heated discussion between the GM and the player [U]outside the usual game time[/U]. I say that because the other players apparently weren't present. Consider the motives here. Why would player R (the alleged roleplayer) metagame except in anger? He's apparently not mad at poor player P (of the dead PC), but at the GM, although in the heat of passion he stated a different intent. Neither Player R nor Player P have posted (as far as we know), although several people have asked the GM to solicit them to do so. Is player R a good roleplayer under better circumstances? I don't know. All I know is that the events related by the GM indicate that said luminary had many chances to head off this problem and now has several methods to solve it, and he has latched upon the worst possible one. All I know is that the motives related by the GM indicate that he is as or more petty, stubborn and overreactive as player R, and that's from his own words. It's not about metagaming, it's not about roleplaying, it's about players and GMs who are either very young or on the verge of a major breakdown in their gaming group - the latter whether they solve this individual issue or not. [/QUOTE]
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