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When "Roleplaying" rears its ugly head...
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<blockquote data-quote="Broken Druid" data-source="post: 1998701" data-attributes="member: 28373"><p>I consider myself a true role-player, but the whole point of the game is for everyone at the table to have fun. Bringing back someone from the dead is a large use of party resources, and therefor should be a party decision. I agree that the GM should stay out of the decision, but the majority of the party should decide which spell should be used for which character, if at all. And if the player campaigning for resurrecting the NPC is in the minority, let the cleric cast Gentle Repose and let him lug the body around until he can purchase the necessary ingredients. </p><p> </p><p>Frankly, I would suppose that since the new PC is only a few sessions old, the player isn't probably all that attached, and might like to try a newer character. Didn't you say the player was new to the group? He should now have a better idea what play is like with this particular group and can now build a new character that would better fit in with the group's style of play.</p><p> </p><p>As for your recalitrant player, tell him role-playing is all fine and well, but it is a game and a certain amount of metagaming is necessary to allow for smooth play. Does anyone really want to role-play colonitis in the woods, searching for the right kind of leaves to use as toilet paper? Or any of the other dull, drab and boring details attendant to life in a primitive world setting? It's all fine and well not to want to do the "you look trustworthy, join us" routine to introduce a new character, but to deliberately make the transition difficult is beyond being true to the game.</p><p> </p><p>In the last resort, I'd like to remind the GM that he's playing the NPC. If his one player rides roughshod over all the other players and forces the resurrection of the NPC over the rest of the table's objections, the GM can simply have the NPC refuse to come back, either for racial reasons (dwarves don't generally hold with resurrection), religious beliefs or some other, personal reason. An excellent way to get across the point that majority decisions can be enforced by the GM.</p></blockquote><p></p>
[QUOTE="Broken Druid, post: 1998701, member: 28373"] I consider myself a true role-player, but the whole point of the game is for everyone at the table to have fun. Bringing back someone from the dead is a large use of party resources, and therefor should be a party decision. I agree that the GM should stay out of the decision, but the majority of the party should decide which spell should be used for which character, if at all. And if the player campaigning for resurrecting the NPC is in the minority, let the cleric cast Gentle Repose and let him lug the body around until he can purchase the necessary ingredients. Frankly, I would suppose that since the new PC is only a few sessions old, the player isn't probably all that attached, and might like to try a newer character. Didn't you say the player was new to the group? He should now have a better idea what play is like with this particular group and can now build a new character that would better fit in with the group's style of play. As for your recalitrant player, tell him role-playing is all fine and well, but it is a game and a certain amount of metagaming is necessary to allow for smooth play. Does anyone really want to role-play colonitis in the woods, searching for the right kind of leaves to use as toilet paper? Or any of the other dull, drab and boring details attendant to life in a primitive world setting? It's all fine and well not to want to do the "you look trustworthy, join us" routine to introduce a new character, but to deliberately make the transition difficult is beyond being true to the game. In the last resort, I'd like to remind the GM that he's playing the NPC. If his one player rides roughshod over all the other players and forces the resurrection of the NPC over the rest of the table's objections, the GM can simply have the NPC refuse to come back, either for racial reasons (dwarves don't generally hold with resurrection), religious beliefs or some other, personal reason. An excellent way to get across the point that majority decisions can be enforced by the GM. [/QUOTE]
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