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When "Roleplaying" rears its ugly head...
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<blockquote data-quote="Elf Witch" data-source="post: 2000360" data-attributes="member: 9037"><p>I have felt the same way reading this thread. I get the most enjoyment out of role playing my character and making them more than just stats on a page. I really get tired of the comment of why don't join a local theatre. Belive me I have no desire to be on stage but I do love to write and create characters and worlds. Ask the DMs I game with and they will tell you that I get very involved in their worlds I ask questions write journals and do more inneracting with NPCs than just killing them. In our first 3e campaign that lasted three years the world we developed with the DM was fantastic. The NPCs over time became fully developed characters. And I can see a situation coming up with a tough choice of who to bring back from the dead a PC or an NPC. It never happened but if it did we would have role played it out. To have just metagamed and said no bring back the PC would have broken the feel of the game.</p><p></p><p>I don't think the player is wrong for wanting the NPC raised if it for the reason he claims that he is buddies with the NPC and does not know the PC that well. That's role playing. But being childish and trying to control the outcome by saying he won't let the new PC back in the party that is not role playing that is being a bore and bad player.</p><p></p><p>I am also tired of the players who create these lone wolf anti social characters who refuse to give their character any motivation for being with the party. And then claim that they are just role playing their character. They are not role playing they are simply being jerks. </p><p></p><p>Good role players don't make characters that won't fit into the party on purpose. Sure it sometimes happens as things develop in game but to make a paladin when everyone else is playing chaotic neutral types who take what they want is just asking for conflict from the start. That is just stupid and selfish. </p><p></p><p>It's a game and everybody needs to have fun to do that people need to work together to make the game fun.</p><p></p><p>And the DM has some responsibility in helping this along. In the situation here why did the DM have the NPC say he wanted to return to life if there was no way to bring him back? He was in control of the NPC. I am not sure why he is upset with the player wanting to bring back the NPC when he himself set up the situation. He made an error assuming that the players would all just metagame and choose the PC. It sounds to me like he may not know his players all that well.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 2000360, member: 9037"] I have felt the same way reading this thread. I get the most enjoyment out of role playing my character and making them more than just stats on a page. I really get tired of the comment of why don't join a local theatre. Belive me I have no desire to be on stage but I do love to write and create characters and worlds. Ask the DMs I game with and they will tell you that I get very involved in their worlds I ask questions write journals and do more inneracting with NPCs than just killing them. In our first 3e campaign that lasted three years the world we developed with the DM was fantastic. The NPCs over time became fully developed characters. And I can see a situation coming up with a tough choice of who to bring back from the dead a PC or an NPC. It never happened but if it did we would have role played it out. To have just metagamed and said no bring back the PC would have broken the feel of the game. I don't think the player is wrong for wanting the NPC raised if it for the reason he claims that he is buddies with the NPC and does not know the PC that well. That's role playing. But being childish and trying to control the outcome by saying he won't let the new PC back in the party that is not role playing that is being a bore and bad player. I am also tired of the players who create these lone wolf anti social characters who refuse to give their character any motivation for being with the party. And then claim that they are just role playing their character. They are not role playing they are simply being jerks. Good role players don't make characters that won't fit into the party on purpose. Sure it sometimes happens as things develop in game but to make a paladin when everyone else is playing chaotic neutral types who take what they want is just asking for conflict from the start. That is just stupid and selfish. It's a game and everybody needs to have fun to do that people need to work together to make the game fun. And the DM has some responsibility in helping this along. In the situation here why did the DM have the NPC say he wanted to return to life if there was no way to bring him back? He was in control of the NPC. I am not sure why he is upset with the player wanting to bring back the NPC when he himself set up the situation. He made an error assuming that the players would all just metagame and choose the PC. It sounds to me like he may not know his players all that well. [/QUOTE]
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