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When "Roleplaying" rears its ugly head...
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<blockquote data-quote="D+1" data-source="post: 2000882" data-attributes="member: 13654"><p>Just trying to keep the conversation lively. BTW, just in case I was unclear, what I was objecting to was not roleplaying in a general sense, nor placing a heavy priority on roleplaying. What I object to is the idea that some players seem to get into their heads that roleplaying is a legitimate excuse for annoying and disruptive behavior both in and out of the game. It isn't, and it annoys me to no end because of the sheer arrogance it requires. Even moreso when you haven't established VERY clearly beforehand that everyone else at the table is on the same page.</p><p></p><p>As I think I mentioned before I usually see it crop up as a matter of alignment. For example: Character A earns the ire of character B and because his non-good alignment <em>allows</em> it, B kills A. The player of B doesn't pause to think there might be less drastic, alternate means of handling things in-game and the player of A gets mad that his favorite character has been killed. B then defends his actions as, "I was merely roleplaying my alignment."</p><p></p><p>I don't believe that that is a large segment of the gaming population, it's a very small segment but that seemed to me to be what the DM in question thought he was dealing with. Now the DM in question is NOT without some fault in the matter and I believe I have said so, just not in my initial post.</p><p>What I'm reading there is that there is a great deal of insistance that the NPC is irrelevant and that there is laudable concern for the enjoyment of the PLAYER. Now ensuring that by starting to tell players how to run their characters is hardly the way to go about it but the players response to that is, IMO, rather a bit more excessive and definitely not motivated by a desire to ensure the enjoyment of everyone at the table. This, of course, also assumes that we are getting at least a <em>reasonably</em> reliable, albeit one-sided view of events.</p><p></p><p>Roleplaying is NOT the be-all end-all of D&D. If you think it is, have fun with that but hopefully the others at your gaming table feel the same way or you're likely to end up with a similar problem to the situation at issue. Pursuit of "good roleplaying" doesn't include the right to throw evil characters into good parties and then using "roleplaying" as your shield when everyone gets upset. It similarly doesn't give you the right to insist that everyone at the table subscribe to your belief that roleplaying trumps all and the other player across the table from you means nothing, particularly when it's quite apparant that at the very least your DM doesn't, much less all the other players.</p><p></p><p>There's blame to share here and this is obviously a group that has some issues to iron out at their next game session - if not before. Part of that is needing to find out just how all the players DO feel about how and why the resurrection should be doled out, both from their characters perspectives and as players. The DM should get back behind his shield where he belongs and leave CHARACTER issues to the characters and their players, and the player at issue needs to get down off his high horse.</p></blockquote><p></p>
[QUOTE="D+1, post: 2000882, member: 13654"] Just trying to keep the conversation lively. BTW, just in case I was unclear, what I was objecting to was not roleplaying in a general sense, nor placing a heavy priority on roleplaying. What I object to is the idea that some players seem to get into their heads that roleplaying is a legitimate excuse for annoying and disruptive behavior both in and out of the game. It isn't, and it annoys me to no end because of the sheer arrogance it requires. Even moreso when you haven't established VERY clearly beforehand that everyone else at the table is on the same page. As I think I mentioned before I usually see it crop up as a matter of alignment. For example: Character A earns the ire of character B and because his non-good alignment [I]allows[/I] it, B kills A. The player of B doesn't pause to think there might be less drastic, alternate means of handling things in-game and the player of A gets mad that his favorite character has been killed. B then defends his actions as, "I was merely roleplaying my alignment." I don't believe that that is a large segment of the gaming population, it's a very small segment but that seemed to me to be what the DM in question thought he was dealing with. Now the DM in question is NOT without some fault in the matter and I believe I have said so, just not in my initial post. What I'm reading there is that there is a great deal of insistance that the NPC is irrelevant and that there is laudable concern for the enjoyment of the PLAYER. Now ensuring that by starting to tell players how to run their characters is hardly the way to go about it but the players response to that is, IMO, rather a bit more excessive and definitely not motivated by a desire to ensure the enjoyment of everyone at the table. This, of course, also assumes that we are getting at least a [I]reasonably[/I] reliable, albeit one-sided view of events. Roleplaying is NOT the be-all end-all of D&D. If you think it is, have fun with that but hopefully the others at your gaming table feel the same way or you're likely to end up with a similar problem to the situation at issue. Pursuit of "good roleplaying" doesn't include the right to throw evil characters into good parties and then using "roleplaying" as your shield when everyone gets upset. It similarly doesn't give you the right to insist that everyone at the table subscribe to your belief that roleplaying trumps all and the other player across the table from you means nothing, particularly when it's quite apparant that at the very least your DM doesn't, much less all the other players. There's blame to share here and this is obviously a group that has some issues to iron out at their next game session - if not before. Part of that is needing to find out just how all the players DO feel about how and why the resurrection should be doled out, both from their characters perspectives and as players. The DM should get back behind his shield where he belongs and leave CHARACTER issues to the characters and their players, and the player at issue needs to get down off his high horse. [/QUOTE]
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