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When should a monster retreat?
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<blockquote data-quote="FreeTheSlaves" data-source="post: 710078" data-attributes="member: 9952"><p>Generally if reduced to 50% health or less. Losing 1/2 hps in one round is panic time.</p><p></p><p>Animals even less, say 25% Unless defending which may be to the death ditto if starving.</p><p></p><p>Intelligent foes may retreat if the odds are worse than 50/50, before even fighting such a risky battle. More likely to not engage until having an advantage.</p><p></p><p>Generally once the prospect of an easy victory is lost lesser foes should hoof it. Fanatical or bloodthirsty foes may not retreat at all. </p><p></p><p>Elite types would retreat with some order, they have after all survived fights before. Parlaying and ransom, say 1/2 magical wealth, could be a retreat option but only with honourable foes or those who have little opportunity to be treacherous.</p><p></p><p>I recently ran an encounter that saw the dark cleric on 2/5 hp and he 'obscured' his area, 'feared' his pursuer and 'smote' the foolish weakened druid who tried to block his exit. Point is, that all but the most unwise would never neglect the retreat. This dark cleric saw his defeat coming when his ally was in trouble and spent 3 rounds fighting to escape successfully. I just played him like a pc due his story importance and bad luck was with the pcs.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 710078, member: 9952"] Generally if reduced to 50% health or less. Losing 1/2 hps in one round is panic time. Animals even less, say 25% Unless defending which may be to the death ditto if starving. Intelligent foes may retreat if the odds are worse than 50/50, before even fighting such a risky battle. More likely to not engage until having an advantage. Generally once the prospect of an easy victory is lost lesser foes should hoof it. Fanatical or bloodthirsty foes may not retreat at all. Elite types would retreat with some order, they have after all survived fights before. Parlaying and ransom, say 1/2 magical wealth, could be a retreat option but only with honourable foes or those who have little opportunity to be treacherous. I recently ran an encounter that saw the dark cleric on 2/5 hp and he 'obscured' his area, 'feared' his pursuer and 'smote' the foolish weakened druid who tried to block his exit. Point is, that all but the most unwise would never neglect the retreat. This dark cleric saw his defeat coming when his ally was in trouble and spent 3 rounds fighting to escape successfully. I just played him like a pc due his story importance and bad luck was with the pcs. [/QUOTE]
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When should a monster retreat?
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