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When should players challenge the DM and when should they be quiet?
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<blockquote data-quote="John Crichton" data-source="post: 1331545" data-attributes="member: 4779"><p>LOL! I thought I was the only one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> j/k</p><p> </p><p>I usually DM and player questioning is fine if it is quick and painless. If someone really wants to be a jerk about something then I take offense and the game slows or stops. I want to know the rules and get them right so if there is something a player REALLY wants to check on, we'll stop, whip out the rulebooks and check. I do my homework most of the time before we play so I'm typically ready for things but occassionally things pop up. Now, if it is rule that require interpretation or is a little cloudy, I rule on it and move on.</p><p> </p><p>As a player... hoo boy. I am a big-time rules lawyer. It annoys me when the rules are done wrong and I ALWAYS say something, no matter how big or small if I pick up on it. I especially hate it when a another PC "gets away" with something. Just bugs me to no end. My salvation: My current DM is really good. He knows his stuff and while I may pull out the rules lawyer stick, his is just as big, if not bigger. His rules-fu is strong and he indulges me from time to time by checking the books if he is not sure.</p><p> </p><p>I am working on letting the little stuff slide as it should be let sliden. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="John Crichton, post: 1331545, member: 4779"] LOL! I thought I was the only one. :) j/k I usually DM and player questioning is fine if it is quick and painless. If someone really wants to be a jerk about something then I take offense and the game slows or stops. I want to know the rules and get them right so if there is something a player REALLY wants to check on, we'll stop, whip out the rulebooks and check. I do my homework most of the time before we play so I'm typically ready for things but occassionally things pop up. Now, if it is rule that require interpretation or is a little cloudy, I rule on it and move on. As a player... hoo boy. I am a big-time rules lawyer. It annoys me when the rules are done wrong and I ALWAYS say something, no matter how big or small if I pick up on it. I especially hate it when a another PC "gets away" with something. Just bugs me to no end. My salvation: My current DM is really good. He knows his stuff and while I may pull out the rules lawyer stick, his is just as big, if not bigger. His rules-fu is strong and he indulges me from time to time by checking the books if he is not sure. I am working on letting the little stuff slide as it should be let sliden. :) [/QUOTE]
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When should players challenge the DM and when should they be quiet?
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